The Art Of Apex Legends

Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

It’s shaping up to be one of the biggest games of 2019, so it’s awesome tonight to get a chance to look at some of the art that went into the creation of Apex Legends.

This is a collection of work from a number of Respawn’s art team (and beyond), and while it’s not everything from everyone, it’s still a great showcase of where the game’s signature look came from.

You’ll find links to each artist’s portfolio in their names below.

And if you like what you see here, you should definitely check out our feature on the art of Apex Legends’ spiritual sibling, Titanfall 2, featuring many of the same artists.


Tu Bui

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Illustration for article titled The Art Of iApex Legends/i

Cliff Childs

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Liam MacDonald

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Illustration for article titled The Art Of iApex Legends/i
Illustration for article titled The Art Of iApex Legends/i
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Illustration for article titled The Art Of iApex Legends/i

Jung Park

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Kejun Wang

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Illustration for article titled The Art Of iApex Legends/i

Prog Wang

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Danny Gardner

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Illustration for article titled The Art Of iApex Legends/i

Jason Hill

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Illustration for article titled The Art Of iApex Legends/i

Gary Huang

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Illustration for article titled The Art Of iApex Legends/i

Patrick Yeung

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Illustration for article titled The Art Of iApex Legends/i

Eric Simard

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Kevin Neal

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Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.

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DISCUSSION

Who wants to bet that the Weapon Artist, Danny Gardner, has a Nerf Maverick at his desk? That iconic design for the Wingman is basically a take on the also iconic nerf pistol; the ultimate in office mayhem.
My only gripe on the Wingman is the fact the barrel perfectly lines up with the centre of the ammunition cylinder rather than lining up with where a round would come out. We can safely assert creative intent; they may have even tried it arranged more realistically and agreed it just was not as appealing.