The Art Of 1313, A Star Wars Game We Never Got To Play

Fine ArtFine ArtFine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some art you’d like to share, get in touch!

Star Wars 1313 was a big-money game in development at Lucasarts, scrapped after the publisher’s demise and seemingly never to return. We may never get to play the game, but we can look at its concept art and dream.

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It gives us a real good look at the design and feel of Coruscant’s seedy underbelly. I love the “mouth of hell” effect the opening to the surface gives, as well as the constant small touches, like the Falcon sitting on a launch pad (no clue if it’s just an artistic touch or if Han really had a part in the game...since it starred a younger Boba Fett though, it might have!)

The first section of this gallery features the work of Gustavo Mendonca. The second section contains images done by Bruno Werneck. The third is a collection by Jan Urschel.

This story was first published in December 2015.

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To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the top-left corner.

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Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!


GUSTAVO MENDONCA

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BRUNO WERNECK

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JAN URSCHEL

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And finally, here’s the game’s trailer so you can see part of it in action:

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About the author

Luke Plunkett

Luke Plunkett is a Senior Editor based in Canberra, Australia. He has written a book on cosplay, designed a game about airplanes, and also runs cosplay.kotaku.com.