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Goko is more than just games, however. It's a platform that will help facilitate smaller developers' entry into the market, allowing them to focus on making great games for a broad audience without worrying about the business and back end.

"Only the biggest games companies have had tools for creating and launching social games across all the big platforms. Now we're bringing that massive advantage within reach of all developers," said Goko CEO Ted Griggs. "Today we're starting to release new games across Facebook, Google+, and Goko.com, Windows Store, Android and iOS. And we're also turning all of the tools and services that we've created over to developers so that they are empowered to do the same thing."

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Goko will handle features like in-game stores, digital object systems, economy management — the services developers don't want to, can't, or simply don't have time to screw with. Along with the first games, Goko is also releasing its SDK to developers today, opening up the world of platform-free games to independent developers everywhere.

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Goko could very well be leading the charge into a new era of gaming, where we stop worrying about what we're playing on and simply play.

And if not? Gamers still get video game versions of at least 150 classics board and card games. I've played Dominion Online, and it's just damn lovely. You can play it now as well, and then keep playing it no matter what HTML 5 delivery device you find within arm's reach.