Dead Cells

Dead Cells does the one thing every roguelike should do—make you feel like a constantly evolving badass—and does it expertly. Your first run might last four minutes, if you’re lucky. Sink a couple hours into the game, and your runs could easily last an hour. After every run, which folds out as a high-velocity side-scrolling jaunt through multiple monster-infested biomes, you’ll unlock new weapons and abilities. Those then cycle into the random drops you’ll receive at the start and in shops, making it so no two runs are alike (well, unless you use the game’s deep customization options). The only constant in Dead Cells is progress. Can’t kill that.
A Good Match For: The folks who hang out at the intersection of Castlevania Street and Rogue Avenue.
Not A Good Match For: Narrative-hungry gamers, as Dead Cells’ occult story is mostly woven in the margins.
Rough Average Playtime: 27.5 hours