That looks a little bit different than the Final Fantasy VII that shipped in 1997:

As the Final Fantasy series progressed and became more ambitious, its cinematic aspirations grew, too. (Remember the famous opera scene in Final Fantasy VI?) when it became clear Nintendo would stick with cartridges for the N64, this gave Square pause. It made sense for Nintendo to double down; cartridges had been enormously profitable for Nintendo because they controlled all production.

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While the exact conversations between Nintendo and Square are unknown, the result was Square cancelling whatever was in development for the N64 and reshaping Final Fantasy VII to take advantage of the PlayStation’s CD-ROMs.

If this all went down in 2015, there’d be a fancy press conference where Sony took a bunch of public digs at Nintendo, but things were different back then.

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Still, this was the beginning of a close relationship between Square and Sony, which spilled over to the marketing for Final Fantasy VII. The ads regularly touted the gorgeous cutscenes and pre-rendered backgrounds that populated the game.

Oh, and they took digs at Nintendo.

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Damn, son.

For nearly 10 years—1997 through 2006—what had once been synonymous with Nintendo was now synonymous with Sony. I spent my teenage years as much more of a PlayStation person because I was obsessed with Square’s RPGs.

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In the last 10 years, the idea of exclusivity has started to disappear. It makes more sense for third-party companies like Square to make games for every possible platform, in order to maximize profits. This was never clearer than when both of PlayStation’s biggest exclusives—Metal Gear, Final Fantasy—decided to embrace the idea of being available on both PlayStation on Xbox.

The news of Final Fantasy XIII coming to Xbox 360 happened during an especially awkward conversation between Microsoft and Square executives at E3 2008.

Hey, I recognize that logo!

Final Fantasy coming to Xbox 360 was not quite a betrayal on the level of leaving Nintendo. Rather, it simply goes to show how the JRPG series has regularly been at the center of change. It was only supposed to be one game, but Final Fantasy lives on, doing its best to adapt to the times, regardless of the roman numeral.

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You can reach the author of this post at patrick.klepek@kotaku.com or on Twitter at @patrickklepek.