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That netcode-fixing Battlefield 4 patch is going public this week, DICE says. It's out today for PC, PS3, and Xbox 360, and it'll be live later in the week for PS4 and Xbox One. More specific details on the Battlefield blog.

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DISCUSSION

PC

• Improved/reduced explosion induced camera shake
• Character collision improvements
• Fix to reduce object damage mismatch between client/server.
• Fix explosion packs not being able to be shot sometimes
• Improvements for client side packet loss
• Client crash fixes
• AMD Mantle multi-GPU improvements
• Carrier Assault game mode reports bug fix
• High Frequency Network update
- Added High frequency "bubble" updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
- Added option to control client side update rate setting

PlayStation 3
Improved/reduced explosion induced camera shake
• Rental server bug fixes
• Character collision improvements
• Reduced object damage mismatch between client/server.
• Fix for explosion pack not being able to be shot sometimes
• Improvements for client side packet loss
• Added controller option to swap functionality of the bumper and trigger buttons Glad they got around to this!
• Carrier – Invisible walls stopping bullets fix

Xbox 360
• Improved/reduced explosion induced camera shake
• Rent A Server bug fixes
• Character collision improvements
• Reduced object damage mismatch between client/server.
• Fix for explosion pack not being able to be shot sometimes
• Improvements for client side packet loss
• Added controller option to swap functionality of the bumper and trigger buttons
• Physics optimization for Naval Strike Wave Breaker rocks
• Carrier – Invisible walls stopping bullets fix
• Fix for issue where clients with low bandwidth would not be able to enter squad menu.

PlayStation 4
• Improved/reduced explosion induced camera shake
• Rental server bug fixes
• Character collision improvements
• Fix to reduce object damage mismatch between client/server.
• Fix explosion packs not being able to be shot sometimes
• Improvements for client side packet loss
• Added controller option to swap functionality of the bumper and trigger buttons
• Physics optimization for Naval Strike Wave Breaker rocks
• Carrier – Invisible walls stopping bullets fix
• High Frequency Network update
- Added High frequency "bubble" updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
- Added option to control client side update rate setting

Xbox One
• Improved/reduced explosion induced camera shake
• Rental server bug fixes
• Character collision improvements
• Fix to reduce object damage mismatch between client/server.
• Fix explosion packs not being able to be shot sometimes
• Improvements for client side packet loss
• Added controller option to swap functionality of the bumper and trigger buttons
• Physics optimization for Naval Strike Wave Breaker rocks
• Carrier – Invisible walls stopping bullets fix
• Fixed issue when using standby in Campaign
• Fixed issue when using standby and reconnecting to game servers
• Fixed issue with snapped application and matchmaking
• Playgroup Matchmaking fix for Xbox One
• Fixed incorrect error message for lost Xbox Live connection
• Fixed issue for user name mismatch in rental server, ingame scoreboard and Squad Join menus
• High Frequency Network update
- Added High frequency "bubble" updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
- Added option to control client side update rate setting