Thank You, Metro: Last Light, For Not Shipping With Multiplayer

Illustration for article titled Thank You, Metro: Last Light, For Not Shipping With Multiplayer

It's kind of faded into the background now that most people like to focus their anger on downloadable content, but for me, multiplayer has always been the biggest problem with modern, big-budget video games.


It just doesn't, for many games, need to be there. At all.

Sure, your big sports games and shooters need it, and many could ship featuring only multiplayer, but the need to cram online co-op or deathmatch modes into many story-driven titles, or genres that don't even work with more than one player, is a waste of a developer's time and resources.

From Spec Ops to Dead Space, it's pointless, so it's great to see the team behind the upcoming Metro: Last Light make the decision to drop multiplayer game modes and focus all their efforts on the game's singleplayer campaign.

A message posted on the game's official site reads:

Throughout the development of Metro: Last Light a small, dedicated team had been working on a number of multiplayer prototypes. After E3, we decided to fold this multiplayer team back into the main group and focus 100% of the studio's resources on the single player campaign. As a result, Metro: Last Light will not ship with a multiplayer component.

Your response to our E3 demo made it very clear that although there was a lot of interest and intrigue around Metro's multiplayer, the single player campaign is what the fanbase cares about the most.

The developers say the game's planned multiplayer modes (which were prototyped) could make it back in the form of post-release DLC, but again, I'd find it hard to understand why they'd bother when they could release singleplayer DLC instead.




THANK YOU. A thousand times, thank you. With this and Dishonored neglecting multiplayer, I'm hoping that a movement to combat the severely virulent nature of tacked-on multiplayer components will start, and we'll see less and less great or once-great games fall victim to the parasitic corporate ideal that multiplayer=$$$.

I've said it hundreds of times before, and I'll say it a hundred times more: Story-driven games should not have multiplayer compenents, it is a massive waste of resources and manpower that could be used for making the story and campaign all it's meant to be.

That's why I believe Mass Effect 3 was so terrible story and campaign-wise (besides the bold-face lies, Casey Hudson, Mac Walters, and "artistic integrity"). Millions of dollars were funneled away from the primary draw and purpose of the series because of EA's obsession with trying to milk out extra profits (don't give me that "B-but it was seperate teams!" mess, the money could have and should have gone towards the story, and it shows). I'm not saying ME3's multiplayer was bad (it certainly wasn't great, it's just horde mode in space), but it's a testament of what happens to narrative-driven games that later have multiplayer "features" forced upon them.