It also bears noting that the political system can be easily manipulated by members of the press—the leader of my guild earned the most votes of any other candidate on any North American server.


If the rest of Tera were as unique and compelling as its combat system, then this would be a revolutionary massively multiplayer online role-playing game instead of just an incredibly solid and sexy one with an amazingly addictive feature.

Tera only does one thing that's decidedly different from other games in the MMO genre, but it's enough to keep me playing long after other games would have lost my interest. That's something to think about. If tweaking just one aspect of the stale MMO formula creates an experience this delightfully divergent, imagine what could be possible if we just threw the whole tired recipe out the window and started over?