The talented kids at video game art forum Polycount are again working their magic on Valve’s Team Fortress 2, giving us a glimpse at what Red v Blue would have looked like in the age of steamships and cowboys.
https://kotaku.com/team-fortress-2-updates-soldier-on-with-new-modes-new-5610447
Taking Valve’s own recent Engineer comic as inspiration, they’re modelling a range of the game’s characters so they look toothier, hairier and altogether more likely to end a round with limbs needing to be sawn off by a man wearing spectacles.
There are no plans to release these as playable skins for the game (owing to the need for a great deal of work to get the models working), but when things look this good, you can always hope somebody will find a way, especially since it’s got Valve’s thumbs-up
[Polycount, thanks Zac!] [Sprite art by ShwigityShwonShwei @ deviantART]