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Take a Tour of BioShock Infinite's Thrill Ride in the Sky

Watching the BioShock Infinite demonstration at E3, I formed the mistaken impression that the thrill-ride skylines of Columbia had, within the game's story, always been intended as a primary mode of personal transportation. They aren't, as Irrational Games' Ken Levine explains in this four-minute video featuring lots of gameplay.

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Originally the skylines were a means of transporting cargo. As Columbia descended into conflict, they became a means of improvised combat between the Founders and the Vox Populi, the two warring factions. Conceptually, they take their inspiration from Levine's love of wooden roller coasters.

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DISCUSSION

Wish these games had more open world. You DON'T need sacrifice story to get that.