Rarely considered for overall video-game-of-the-year honors, the uncommon diversity of sports video games, and the…
So close, Capcom, and yet so far. 2012 had the potential to be a real banner year for the developer. Starting from…
When we started putting together a list of the best-looking games of 2012, Guild Wars 2 was an easy choice. The…
Japan: The birthplace of Mario, Sonic, Final Fantasy, and Street Fighter—just to name a few. Each year scores of…
Nietzsche once said, "Without music, life would be a mistake."
Sometimes you just have to buckle down and put out good games. Take-Two Interactive—and their branches, 2K and…
2012 was a hell of a year for video games. We got a ton of fantastic games to play, surprises of all shapes, sizes,…
It's not easy to idle like this in Need for Speed: Most Wanted the excellent open-world racing game from EA's…
We published a lot of stories this year. You loved some. You hated others. Some were great. Some were arrows.
2012 was a banner year for stealth games. From January up through December, we got to play a healthy variety of…
Bonjour friends! American gaming's Franco-friends Ubisoft had quite the year, releasing or showing off games for…
The year is winding down and, if we simply asked Activision boss Bobby Kotick what the smartest thing Activision did…
It's been a heck of a year for games. We've had our highs and we've had our lows, but more importantly, we've all…
In what's becoming a Christmas tradition, I'm sitting down today to round up what I think were the year's best video…
The calendar year is coming to a close for the recently crowned Worst Company In America (doesn't that polished turd…
Oh, Valve. If a company is doing this well, then you know there must be something incredibly sinister going on…
Everyone loves a tropical island. Rolling green hills, crimson sunsets, crashing blue waves; when we think…
On Feb. 12, 2012, Kotaku introduced "The Kotaku Network," which brings you the best that TV has to offer: regularly…
Video games are more than lasers and explosions, rules and design, music and graphics. They require input, and so…