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Bioshock Doesn’t Need To Be An FPS
Isometric RPGs will have an exciting year ahead. Just think about Pillars of Eternity or Torment: Tides of Numenera. Maybe this inspired Chris Bischoff—who’s also about to create his own isometric game—to do a mockup of the underwater world of the first Bioshock and his project, Stasis. I’d probably play an RPG like this with…
By Gergo Vas -
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