Two Worlds II: Call of the Tenebrae is coming to PC, Mac and Linux on May 25, bringing over ten hours of new adventure and a major game engine upgrade to 2011's redemptive RPG sequel. The standalone expansion was originally planned for 2016, but the developers got a bit carried away.
The open-world fantasy role-playing series that opened with a horrid whimper but continued with a refined bang is getting bigger. Polish developer Reality Pump and TopWare Interactive announce fresh DLC for Two Worlds II and the beginning of work on Two Worlds III.
In today's magically delicious episode of Speak Up on Kotaku, commenter Chris P. Bacon claims that while not one video game has portrayed magic perfectly, several have come close. He should know. He is a wizard.
I'm not sure what's more surprising, that somewhere a publication gave Two Worlds II a game of the year award, or the fact that yes, that is indeed velvet.
Upcoming PC title Two Worlds II was supposed to launch in the UK tomorrow. That launch has been pushed back to the end of February, however, after the freighter carrying all the games had a little trouble.
Okay, Two Worlds II isn't subtitled 'Two Harder,' but wouldn't it be glorious if it was? I'd get confused and buy four copies. Check out the debut trailer for SouthPeak's sequel for the Xbox 360, PC, and PlayStation 3.
Sure, Two Worlds II developer Reality Pump Studios will still release new normal screen shots, but they can be faked. Movies, on the other hand...
Again, I have to use my Jewish status to explain why I have no idea what an advent calendar is. Sounds pretty silly, though — a calendar that only covers 80% of a single month out of the year? Meshugge!