Bastion and Transistor are complicated games with emotional depth. Supergiant Games’ latest, Pyre, follows its predecessors—this time with a focus on existential questions of freedom, religion and dogs with mustaches. Accompanying the games are equally as complex and gorgeously arranged music by composer Darren…
Transistor developer Amir Rao just published an interesting breakdown of all the work that went into the game's unique "functions" system. I found the inspiration that Supergiant pulled from Magic: The Gathering particularly neat. And the fact that they deliberately eschewed "power-leveling." Read it at Gamasutra.
As you read this list, you’re going to notice something about me: The thing I most care about in a game isn’t the gameplay, but the plot. I just love a well-told story. Thus, my personal top 10 list is largely full of either plot-heavy games or those that told their story in a novel way.
If you'd told me a while back that the best part of Mario Kart 8 would be Luigi's cold, unyielding stare, I wouldn't have believed you. But here we are, and there's Luigi's icy death gaze, and the truth is it is actually my favorite part of the game.
Transistor's 'Red' and 'the Kid' from Bastion, hand in hand. Jen Zee, the art director of Supergiant Games, celebrated the launch of their second game, Transistor with this adorable piece, where the main characters from the two games join forces.
Transistor came out today, and it's pretty great. But you know what's even better? An original soundtrack posted in full on YouTube, you say?
"Jesus, how much longer is this?" I texted my friend, putting down the PlayStation 4 controller to pause Transistor.
Transistor—the pretty new game from the folks behind Bastion—will be out for PS4 and PC on May 20. Killer. It'll be playable at PAX East this weekend, too.
Transistor, a new game from Supergiant Games, the creators of Bastion, will make its debut on the PlayStation 4 next year.
Transistor, the next game from the people who made Bastion, will have some sort of Dark Souls-styled multiplayer, director Greg Kasavin tells Rock Paper Shotgun. "Something we’re more interested in is a sense of feeling connected to other people who are playing in a subtle way... You can still have your personal…