When the creators of Super Meat Boy were approached by a Hollywood guy who said their game would make for a great movie, they thought they smelled a scam. Who knows what the script-shopper really had in mind, but being clowned for nearly an hour in a Skype conference (audio above) probably wasn't a goal.
Despite the fact its creators have railed against the quality of iPhone games, and openly trolled consumers on the iTunes store by selling a parody game for $350, Super Meat Boy is being rebuilt to be playable on touch-screen mobile devices, the game's two-man team said in a Twitter conversation today.
It's an indie game geeksplosion as the woman behind the Plants Vs. Zombies music teams up with the programmer for Xbox Live Arcade's Spelunky to rap about their shared love of Magic: The Gathering.
You thought playing Super Meat Boy was hard? Because making the notoriously difficult indie platformer sounds like pure hell, according to a Super Meat Boy post mortem that lays out what went right (fun design environment, Steam) and what went wrong (financial drain, Xbox Live Arcade).
When last we heard from Super Meat Boy's plans for the Wii, the game simply couldn't be squeezed into the size limitations imposed on WiiWare titles. The game's creators tried to line up a publisher for a retail release, but have now given up, finding none.
The creators of PC and Xbox 360 hit Super Meat Boy have aborted the game's WiiWare release, saying they're unable to fit a quality version of the game under the size limit Nintendo imposes on titles for the download service.
Last week, game developer Tommy Refenes publicly called Apple's app store "awful" and "horrible." This week, Apple yanked his game from their store.