It's been eight months since The Legend of Zelda: A Link Between Worlds came out for 3DS, and already, speedrunners have pretty much hacked it apart.
Putting us out of business, one Miiverse post at a time...
Here's Awe Me and their latest chalk animation, featuring Link and his special ability from The Legend of Zelda: A Link Between Worlds.
This is the new Japanese commercial for The Legend of Zelda: A Link Between Worlds. It's amazing and I can't stop watching it.
Do we grade video games on curve? Do we patronize them? Do we pat them on the head and praise progress over performance? "We" as in me, you and everyone else who loves games. Maybe we're too nice.
I haven't enjoyed a game in The Legend of Zelda franchise this much in more than 20 years.
The latest game in Nintendo's beloved action role-playing series is upon us, and while it contains many links to the past, there are aspects of The Legend of Zelda: A Link Between Worlds that remain a secret to everybody. You may need a little help.
Link to the Past has aged quite well, wouldn't you agree?
Five minutes and three seconds, to be precise—that's how long it just took me to get to the tutorial dungeon in The Legend of Zelda: A Link Between Worlds, which comes out for 3DS on November 22.
The new Zelda does not feel like a game to skip, I'm happy to report after having played the game for five hours. Even if you've grown tired of Zelda games.
Some companies advertise their games through trailers and sizzle reels; Nintendo advertises their games by making ridiculous videos of their developers running around through New York City.
If you're like me, you probably heard the music in the new trailer for The Legend of Zelda: A Link Between Worlds, enjoyed it, and left it at that. Ah, but there's a secret hidden within.
You might know peppy Nintendo game designer Eiji Aonuma as the man in charge of all things Zelda. You might also know that he came up underneath the tutelage of Shigeru Miyamoto, the man who created Mario. But did you know that Aonuma isn’t that good at games featuring the company’s most iconic character?
We all remember the disastrous Super Mario Bros. movie. It’s pretty much the entire reason that Nintendo generally doesn’t put its properties in other media. But, Eiji Aonuma—the guy in charge of all things Zelda—says that if there ever were a film based on the Hero of Hyrule, it couldn’t be just another passive,…
Any little change in a Legend of Zelda game—tweaks to established mechanics, a shift in art style or sly nods to a previous iteration—excites and infuriates the players who love Nintendo’s iconic RPG series. Eiji Aonuma knows this and the designer who’s charting the future for the franchise came to New York ready to…
Today at New York Comic Con, Nintendo didn't just show a new trailer for The Legend of Zelda: A Link Between Worlds—they demoed some gameplay footage, too.
It's not Hyrule—it's Lorule. Get it?
No linear dungeon progression in The Legend of Zelda: A Link Between Worlds—instead of getting items as you go through the world, you'll be able to buy items in one big shop and traverse between dungeons in an order of your choice, according to Nintendo.
Here's the excellent box art for November 22's Nintendo 3DS (and 2DS—wow that feels weird) game The Legend of Zelda: A Link Between Worlds. Hey, listen! What's that orange icon in the top right corner?