Ever since the days of Rez, Tetsuya Mizuguchi has always wanted you to not just play his games, but feel them, too. Should I have expected Lumines Remastered on Switch to be any different? Should I not have assumed I’d be taking my shoes off and putting Joy-Cons on my feet?
In the latest episode of the wonderful Toco Toco TV, the final in the first series, they sat down with Rez creator Tetsuya Mizuguchi for a chat about his work and inspiration.
To be honest, I wasn’t that excited when I showed up at Enhance Games’ office in Tokyo’s Aoyama to play Area X, a new area in Rez Infinite for PlayStation VR. I’d played Rez and Rez HD, so I thought Rez in VR would be no big deal. Besides, VR usually makes me sick, and I hadn’t even had dinner.
Unless of course “here” for you is Japan, Australia or New Zealand and you’ve got an iOS or Android device. Then you can play Lumines: Puzzle & Music right now, soaking up all the “Shines” of the modern puzzle classic before the rest of the world gets it in September.
I was perfect in a video game once. And that video game was perfected in me.
Tetsuya Mizuguchi of Rez and Lumines fame is working on a new puzzle game. 4Gamer says it's for smartphones, while Insider says the platform hasn't been announced. The title is TBA, but the game will have a "mysterious story" and is slated for this winter. Currently, there are negotiations for a global distributor.
Sad news for fans of games like Rez, Lumines and Space Channel: Q Entertainment's Tetsuya Mizuguchi (pictured) has stepped away from active game development.
Tetsuya Mizuguchi, the developer behind Space Channel 5, Lumines, and Rez—and its upcoming spiritual sequel Child of Eden—joined the long list of smart, creative types who can boast of having their own TED talk. What does Mizuguchi think is an "idea worth spreading"?
Making video games that support them, however, is totally awesome. In 2002, game designer Testuya Mizuguchi made a "trance vibrator" for his synethesia shooter Rez. The trance vibrator even came in a washable "protective glove".
Though Child of Eden, the rhythm-action game from Tetsuya Mizuguchi, is still due for a Kinect-enabled June 14 release for Xbox 360, the game's PS3 release is being pushed into September, says Ubisoft. It is expected to have PlayStation Move support. [IGN]
Dated for June, Child of Eden is the upcoming rhythm action game from Tetsuya Mizuguchi, the game designer responsible for the classic shooter Rez.
Developer Q? Entertainment's Child of Eden finds players in a happier place than the game it was inspired by, the trippy 2001 musical shooter Rez.
Tetsuya Mizuguchi wants to share your "happy feelings" with the world—or at least with the people who play Child of Eden, developer Q? Entertainment's spiritual sequel to the classic synaesthetic shooter Rez.
There has been confusion about how multi-platform motion title Child of Eden is going to be released. The game's developer has cleared up that confusion.
Worried about Kinect lag? Tetsuya Mizuguchi, the game designer behind Rez and Lumines, is here to quell your fears.
Fans of the video game Rez from Tetsuya Mizuguchi—people of discriminating taste—should be ecstatic to learn that a sequel, in spiritual form, is coming. Child of Eden is what Rez would be if controlled by the human body.
Sega Rally creator Tetsuya Mizuguchi is probably most loved for his 2001 synaesthetic shooter, Rez. This is Child of Eden, which will be published by Ubisoft. Same guy, same game, just for the PlayStation Move and Kinect.