A grown man has never been so happy to finish a stage. I’ve finally beaten Doubleheader (E41C-0000-0117-BA72), which you can watch me play here. Read more
New Super Mario Maker additions mean new opportunities for Patrick Klepek to suffer, which is always a good time in…

My Wii U’s been on for over 24 hours, and that won’t change anytime soon. While probably bad for my Wii U (and…

I’ve got no problem with make-you-want-to-scream Mario stages. There are plenty in Super Mario Maker’s community, and…

Even though I’ve been playing Super Mario Maker nearly every day for more than two months now, I’m constantly…
This section of SASUKE ver1 might kill me. You need to pull off a tricky and well-timed triple jump that I screwed up by flipping in the air, doing something weird to Mario’s hit box as he came down. Since I was playing the 100-Mario challenge, I don’t have a code to share. If you know it, lemme know!
Clever girl. Hittin’ Switches (EF58-0000-00ED-419E ) is a pretty fun Mario Maker stage that asks you to perform some tricky maneuvers to keep moving.

Though I’m done with Dan Ryckert’s latest Super Mario Maker stage, I’m still playing new levels every morning, in…

After nearly seven hours of ridiculous platforming, The Klepocalypse is finally over. As part of my ongoing Super…
I’m close to finishing off a horrifying level named after me, The Klepocalypse (90C3-0000-00DA-97AF). Watch me as I try to finally take it down, once and for all, on Twitch at (around) 10:30 p.m. ET. Previous attempts at this stage—and other tough levels—are part of my ongoing Mario Maker Mornings series. Read more
Slowly but surely, I’m losing it in a Super Mario Maker level that was made to be my undoing, The Klepocapalyse (90C3-0000-00DA-97AF.) You can watch me try to unravel this stage over here.

Anyone who manages to beat this hellish Mario Maker will be treated to a funny callback. Wanna see?

Nintendo’s sending a big new patch down Mario Maker alley next week, adding checkpoints and more complicated…
I’ve spent four days banging my head against a Mario Maker stage called Hypercube. Full of misdirection, false pipe…
For whatever reason, I’ve made it a habit to play Super Mario Maker stages designed to troll me. The latest? Hypercube by Polygon’s Griffin McElroy, which you can “play” for yourself at B2A3-0000-00AB-C911 or watch me scream here. Read more

Mario Maker gets a bad rap: according to popular opinion, it’s just a repository of terrible Super Mario levels.…
Damn you, Walk a Bigger Eight (A3D9-0000-009C-D845). Watch the whole video here. Read more
![Watch Me Play This Terrible <i>Mario Maker</i> Stage (For Charity!) [OVER!]](https://i.kinja-img.com/image/upload/c_fit,q_60,w_645/hqdyosqsqrme3dgrqrzv.jpg)
I’m afraid a Super Mario Maker stage is about to crush my soul.
Victory was close, but my eternal struggle against nightmare Super Mario Maker level designer Dan Ryckert continues. I’m still angry. If you want to be angry, too, you can try to “play” Spikeshoe Plains (6E3C-0000-008D-C11F). The full archive is here, and I’ll be livestreaming an attempt to finish it later today.

Super Mario Maker isn’t just for making your own nightmarish creations. It’s also proving useful as a means of…