Borderlands 2 opens on a car full of post-apocalyptic freaks that gets run over by a train. Even people who didn’t play the game remember this scene and the song that went with it. After that it pivots to the game’s heroes and their bombastic attempts to escape death aboard a locomotive which ultimately self destructs…
From Rebellion, makers of the good sniper game, Strange Brigade is “an exotic safari into danger” for one to four players. It’s a co-op supernatural shooter filled with mythological beasts and high adventure. Look for it on PS4, Xbox One and PC “soon.”
Mass Effect: Andromeda sprawls and sprawls, eagerly offering you so much to see and do that it nearly loses itself in the process. In this massive and uncertain voyage into an alien galaxy, the best way to center yourself is to hold on to other people, and trust that the mission will accomplish at least some of its…
Devil Daggers has released a new update. The insanely difficult shooter now boasts new enemies, Linux support, and amazing top down replays.
Inversus is a simple black and white strategy shooter that pits players against each other in an ever-changing battle for territory and survival. As minimalist competitive shooters go, it’s pretty much perfect.
Paragon looks like a shooter. The characters, the map, the weapons, all designed by a company known for its shooters. But it’s not a shooter, and getting over that fact was my biggest hurdle in beginning to enjoy Epic Games’ latest.
It seems that Los Santos is still hiding some never-before-seen easter eggs.
Watch as one gamer blazes through the capital wasteland in the time it takes most of us to deliberate over a single SPECIAL point. Phenomenal.
Now this is how you start a Halo 5 round.
Part of the reason I still hold a candle for the multiplayer shooters of the late 90s is their insane mobility. The characters in games like Quake III Arena, Unreal Tournament, and Serious Sam all move like the Flash on the Moon. Reflex is hoping to capture a bit of that.
I'm tired of gritty, grumbly first-person shooters. A game that mixes Tron's synth-y style and Bulletstorm's focus on creative kills, though? Now this I can get behind.
If you're not strapping on an Oculus Rift headset and using both a virtual reality treadmill and a special assault rifle controller when you play a first-person shooter, well, I just don't know if you're getting the most intense experience possible.
When Aliens: Colonial Marines co-developer TimeGate Studios shut down, my first concern was for the gorgeously blocky shooter the developer had announced just a month prior. Thankfully Atari thought Minimum was too pretty to die as well.
Developers have spent years trying to develop sensible touchscreen controls for first and third-person shooters that aren't just virtual sticks. A tribute to the great light gun games of old, Lawless just does away with movement altogether, and it looks fantastic.
Altis, the main island in ArmA III, is huge, but one might think it's just a big, homogenous natural environment—nothing compared to, say, GTA V. It's not like that at all: the map has its own share of unique locations, like this solar tower featured in YouTuber Kyle B's video, which is perfect for a little bit of fun.
Dark, a shooter where you play as a vampire, still looks as cool now as it did when we initially saw that it wasn't about being a sparkly, sensitive bloodsucker. After all, you will eat your enemies to regain health. You will teleport. You will become invisible and stalk your prey. You will hypnotize your targets.
TimeGate, the studio Gearbox tapped to complete the neglected Aliens: Colonial Marines, turns its attention from making the majority of another company's game to making a Minimum of its own. Damn this looks lovely.