We've seen the impressive Batman: Arkham City in motion, thanks to an extended demo that shows off the caped…
How can Batman: Arkham City look so much better than its unexpectedly great predecessor, Batman: Arkham Asylum?…
Batman can't fly. Not in the comics. Not in the movies. Not even in the upcoming video game Batman Arkham City,…
2009's Batman: Arkham Asylum set a new bar for super hero video games, a game unexpectedly great. Based on what…
Hugo Strange is a major bad guy in the next Dark Knight video game, Batman: Arkham City. Who is he? He's a villain…
Developed by Rocksteady Studios, Batman: Arkham City takes players into the new maximum security prison for Gotham…
These twenty new screen shots of Rocksteady Studios' Batman: Arkham City are so impressive, so easy on the eyes that…
Rocksteady Studios' Batman: Arkham Asylum was surprisingly excellent, but not without its "mistakes," including one…
Or should that be batwagon? Regardless, Eidos has set dates for the re-release version of Rocksteady Studios'…
Is Rocksteady's superb Batman video game series already reaching the point of Robin? So says a listing for Batman:…
Game delays are big news and bad news. But once a game comes out and proves to be good, game delays are often…
Some day this past summer, Sefton Hill was browsing the Internet, reading comments about the demo for Batman: Arkham…
How can a video game be scary? Unlike horror movies where you're stuck watching some hapless victim succumb to scary…
Also featured are more of the slow-mos from the combat system, Detective Mode at work and the glorious voice of Mark…
Batman is a smart comic book hero. He doesn't need superpowers – just give him a gadget, a cape and a face to punch…
Are Batman: Arkham Asylum developers Rocksteady Studios working on the next Hitman game? British voice actor and…
In the world of Gotham and The Joker, Batman's greatest strength isn't his fists, wealth or technology, it's his…
That's fine, EA. You take all the time you need before announcing your Batman game. In the meantime, we'll make do…