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Before It Was Revealed, No Man’s Sky Had Some Skeptics
During the first year of No Man’s Sky‘s development, not even half of the Hello Games studio knew what a team of their four developers were working on. I spoke to Sean Murray, managing director and Hello Games founder, in an interview at E3 in Los Angeles two weeks ago when he told me this…
By Tina Amini -
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Tips & Guides12 Great Techniques For Dark Souls II‘s Multiplayer
Beating bosses in Dark Souls II can be frustrating if you’re a beginner, and playing against others is no different. Juutas on YouTube has a surprisingly well-edited clip, mostly for beginners, showing and explaining 12 techniques that are often used during PvP invasions. Here’s the full clip. Don’t let the Xbox 360 controller confuse you,…
By Gergo Vas -
Metal Gear Solid V Is Full Of Silly Moments
The 30-minute gameplay demo of Metal Gear Solid V Kojima finally showed us in his podcast wasn’t just about hiding behind corners and riding around the desert. If you watched carefully, you could have spotted all the little details and jokes that are so typical to the series. And new ones as well. For example,…
By Gergo Vas -
What No Man’s Sky Is
“What does sci-fi mean to you?” I was asking Sean Murray, the managing director and founder of Hello Games, this question. He’s one of a small team of developers working on the game that had everyone buzzing at E3 this year. “That’s a really good question,” Murray said to me during an interview in a…
By Tina Amini -
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How A Seemingly Impossible Game Is Possible
× If there’s one comment louder than all the praise that No Man’s Sky has been getting, it’s got to be something along the lines of, “Wow, how is that even possible?” Questions like that confuse Sean Murray and David Ream, managing director/founder and creative director of No Man’s Sky developer Hello Games, respectively. For…
By Tina Amini -
Watch Me Take Down Two Bosses In Destiny
It’s hard to get much done in Destiny as a lowly level eight, but that’s what friends are for. Bungie’s soon-to-be-released next shooter is, after all, all about interacting in a shared world. I spent somewhere under 10 hours playing through Destiny‘s alpha build, exploring Russia, playing a few steps through the main storyline, listening…
By Tina Amini -
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