I've had the opening cinematic to Persona 4 Golden for the PlayStation Vita playing endlessly on the 46-inch television in my office all night long. If you find that exciting, the Sony's PlayStation TV just might be for you.
There's already been a Persona 4 animated series. Now there's another one, adding in the extra content seen only in the Vita re-release of the game.
It's been awesome on PS2 and Vita, so sure, why not make it a hat-trick and let Persona 4 be awesome on the PS3 as well.
A few years ago, I spent a weekend cranking through season 1 of 24. I don't regret this. Binge-watching is a beautiful experience.
About the only bad news here is that this is a garage kit, meaning it's a custom piece built by a fan. So you won't be able to buy it. But hey, you can look at it on the internet, which like most things in life is the next best thing.
Oh look. Just in time for my delayed-thanks-to-a-late-PAL-release playthrough of Persona 4 Golden. It's a terrific figure of Chie, the game's loud-mouthed ass kicker.
I played more games in 2012 than any other year of my life. It was a weird—but thoroughly wonderful—year, and one that upset a lot of my expectations. Games I'd assumed would be amazing fell short of the mark, while others came out of nowhere to become fast favorites.
You don't realize just how good a gaming year it's been until you look back at all of the games you actually played. From physics puzzlers to ninja simulators, 2012's library was full of interesting, creative, unique experiences.
You press a button, and the beat drops. Forward you fly, straight into the perilous unknown, beats pushing against your eardrums as you push back against the controller. Tempo and harmony swim together, and you lose yourself in the rhythm of play.
Music is, as I've written here so many times I've lost count, a part of the soul of any good video game. The beats and melodies that propel us forward are more than just aural decoration, they're a vital aspect of the character and feel of a game.
Jason: Hey, Kirk. So you're playing Persona 4 Golden, and I'm playing Persona 4 Golden, and we both have lots of things to say about Persona 4 Golden. Maybe instead of one of us reviewing it and the other one chiming in later, we should review it together?
Ask ten people why they play video games and you'll get twenty different answers. Some will say they like taking out their anger on a military battlefield, shooting up friends and enemies for better ranks on a virtual scorecard. Others might want to go on surreal, dreamy adventures through deserts and mountains and…
Oh, how I love sunny days in Inaba. I know that Yukiko will be out on the street, or maybe Rise, waiting to hang out. My scooter awaits, and if I want, I can go to the beach. And best of all, every time it's sunny, this song by Persona maestro Shoji Meguro, will be playing.
Those crazy folks at Atlus have released a whopping 28 new videos to celebrate Persona 4 Golden, their upcoming Vita remake of the critically-acclaimed PS2 role-playing game.
"Oh no!" you are almost certainly thinking. "Gawker Media is underwater, desperately clinging to Tumblr like that guy in that movie where the cruise ship sank. But it is Friday! It's 3pm Kotaku Time! What will I do without my favorite weekly JRPG/sex-advice column Random Encounters?"
The advance press copies of Persona 4 Golden for the PSVita unlocked yesterday, and I've been playing the game it with every free hour I've had since then. The soundtrack, by Shōji Meguro, is so good I can't stand it.
Here's a new trailer for the Vita remake of Persona 4, which Atlus will release on November 20. Anyone buying a Vita just for this? I'd totally consider it if I didn't have one already.