There’s an article in the New York Times today about crunch in the video game industry and how it destroys people’s lives. The writer seems like a real jerk, but the op-ed is worth reading.
The New York Times has an excellent article on how League of Legends has become the biggest competitive game in the world, and why thousands of people are watching the World Championship this month. Along with that is a feature showing the positions of 100,000 players over the course of 10,000 games.
Nowadays, everyone knows what Mario does for a living, right? Nintendo’s mascot character is about as recognizable as Mickey Mouse or Superman. Mario’s been a global entertainment icon for decades now but, back in 1988, the New York Times thought the guy was a janitor.
Proving that there's still life—and imagination—left in good old-fashioned print advertising, HBO took out a two-page ad in the New York Times and used it to fly a dragon right across the middle to promote the return of Games of Thrones to the TV.
Congratulations are in order for Kotaku reader Caleb, who wrote a crossword puzzle that the New York Times will be publishing next Thursday, October 25.
The end of 2011 brings with it an implicit deadline for those inescapable year-end wrap-ups. Yet, the Paper of Record doesn't really pony up a traditional countdown-to-the-best list.
Oftentimes it feels as though my life has video game-like qualities. Mind you, it wouldn't be a very interesting game, but I'd love to see my commute to the burrito shop or my time spent at a desk writing... about video games... rendered into a custom video game. Actually that might be a bit too meta, even for me.
In a small two-bedroom apartment 20 in a strip mall of a town outside of Seattle, two brothers are hard at work crafting one of the most complex, convoluted, and difficult games ever created. Sometimes they code ASCII graphics. Other times they break out the crayons.
With the United States' budget projected to hit a $418 billion shortfall by 2015 and a $1.3 trillion shortfall by 2030, the New York Times knows something has to be done. So they made a game.
The most intriguing thing about Apple's rumored tablet isn't its form factor or potential to reinvigorate print media, it's the one piece of information no one seems to know: How will we interact with it.
This actually ran a month ago, but, forgive me, my subscription lapsed, for a lack of houseguests to impress with my reading material. (I also canceled my subscription to "Large Penis-Havers' Quarterly" since I haven't gone on a date lately.)
Chris Chike, whose 100 percent effort on "Through the Fire and the Flames" back in June earned him celebrity status and consultant to peripherals-maker Ant Commandos, is profiled in today's New York Times.
We've chewed this topic to death, but it's always interesting to know how others see you. And The New York Times' Seth Schiesel comes up with a rather solid analogy to describe the backlash to the parade of dross we saw in Nintendo's E3 presser (and, to a lesser extent, others.)
The New York Times tackles MGS 4 in brief — discussing both the story ('What does it mean?') and people's reactions to the game, including a couple of choice quotes from our very own Leigh Alexander. Several other game writers weigh in on MGS 4's story and execution: