In preparation for Metal Gear Solid V, I’ve been playing through the entries in the series that I missed. It’s been enlightening.
Surprisingly, blood suckers aren't as common in video games as you might expect. They might appear as a generic type of enemy, and of course there are a few of them in the Castlevania series. We collected some of these vampires, paying attention to leave out those who like to carry people on their backs.
Metal Gear Solid 4 has always felt a tiny bit incomplete. It's a game that offers a ton of hidden secrets and alternate paths, and leaves itself open to a big variety of gameplay styles. And yet there are no trophies to unlock for finding those secrets, or for playing the game in difficult, uncommon ways.
Metal Gear Solid creator Hideo Kojima will show off his new Fox Engine on August 30, he said in an interview posted on the PlayStation blog today.
The Metal Gear series is 25 years old this year. From its modest beginnings on the MSX2 console (the what?), to its big break on the Playstation with Metal Gear Solid and now with the highly anticipated Metal Gear Rising Revengeance, Metal Gear has come a long way to become a globally popular series. But it wasn't…
Good things comes to those to wait—or trophies, rather. MGS4 is finally getting PlayStation trophies via patch. The timeframe isn't clear, but it could be in August, when a budget re-release of the game hits in Japan. [ゲーム情報！]
In the top picture, you can see a yellow rubber band running around the case of a Korean copy of Red Dead Redemption. That rubber band came free with a used copy of that game, and it holds together the disc case and a booklet in the back. That booklet is the Korean translation of the main game's script.
The PlayStation folks are promising we'll "See beyond the doors"—the doors at the tail end of the above teaser clip—on October 5, 2011. What brand of video game hype is this? And should we be expecting something amazing next week?
The video game cutscene has undergone a lot of transformations over the past couple of decades, and many games these days present elaborate, dazzling CGI sequences that are often billed as "Hollywood-caliber."
From Facebook beauty-contests for the character she plays to big New Yorker profiles to a hilarious case of mistaken Twitter identity, we've been talking a lot about Mass Effect 3's female lead Jennifer Hale lately. So when given the opportunity to chat with her one-on-one at PAX, I jumped at the chance.
In today's episode of Speak Up on Kotaku, commenter Aikage laments the general lack of pre-rendered cutscenes in today's video games, a feature many were glad to see die out. Which side of the gorgeous CGI fence do you fall on?
Today is unofficial voice-acting day here at Kotaku. We've considered how important voice actors are to video games. We'll be listening to how their work would have impacted the classics.
Japan is getting a new custom PS3, a limited Tales of Xillia one. This isn't the first limited PS3 for Japan. There have been others.
In the latest episode of his podcast, Metal Gear creator Hideo Kojima took the time to bat down rumors in a new segment in which he replies to rumors simply by stating "yes" or "no".
Between Anime Conji 2011 being held a week ago, Wondercon 2011 and the Supernova conventions going down in Australia, there's been a ton of great cosplay on display in recent days. So let's take a look at some of the best of it!
Since she was 15 years of age, Minako Komukai worked as a pin-up model. Somewhere along the line she got into Metal Gear Solid and drugs.