The first Mafia game is now available on GOG after years of being off stores like Steam. The uniquely period-appropriate open-world crime-a-thon is unfortunately missing its licensed music, but is otherwise intact and DRM-free. It’s a classic in most of, if not all, its glory. Worth checking out if you haven’t already.
Mafia III’s perspective on racial tensions in the United States is something rarely seen in games. Accordingly, some reviewers have argued that the actual gameplay of Mafia III wasn’t nearly as innovative as the narrative. While I agree that Mafia III’s narrative takes more risks than the gameplay, the two function as…
Open-world games benefit massively from thriving mod scenes, and while Mafia III is no Grand Theft Auto V, it’s seen a trickle of mods since launch. Here are a handful of good ones.
Racism is everywhere in Mafia III, in a way never before seen in a major video game. It’s gotten people talking.
Mafia III takes hours to really get going. Sometimes it’s a predictable, janky slog. Once it finds its groove, though, it’s an open-world crime game unlike any other. It’s a bold depiction of a difficult time and place—a portrait of New Orleans in the late 1960s, racism and ugliness included.
Mafia III has some issues. Despite that, I’ve been enjoying my time with it. I really like losing myself in the sprawling, multifaceted city of New Bordeaux. The game’s navigation system does a great job of enabling that.
Players purchasing the physical copy of Mafia III’s PC Deluxe Edition through retailers like Amazon and Best Buy are not receiving activation codes for the game, leaving them unable to play.
I’m still working my way through Mafia III for our review, but I can tell you this much: It’s glitchy. Damn glitchy.
In 2008, Dear Esther asked players to do more than just press buttons on a controller. The game asked them to use their imagination to build a personal narrative. Eight years later, contemporary titles like Hitman and Mafia III are also catching on to the value of imaginative play.
Mafia III is just hours away from launching, but it’s already in the hands of reviewers. Unfortunately, they’ve discovered that the PC version’s framerate is capped at 30 FPS. Now 2K’s dealing with one hell of an angry mob—and not the organized, suit-wearing kind.
Mafia III, due out later this year on consoles and PC, has a few interesting things going for it. It’s a crime story set in a fictionalized version of 1960s New Orleans. It has a black protagonist. Here’s a less obvious distinctive trait: its open world can be changed.
For those tired of the first two Mafia games’ adherence to strict genre limitations (Italians in nice cars and tommy guns), may I present to you Mafia III.
Per 2K Games’s announcement on Twitter, Mafia III comes to PC, PS4 and Xbox One on October 7. There’s a new story trailer which you can watch above, and you can read about Kotaku UK’s early impressions of the game at last year’s Gamescom here.
Mafia, a very good GTA-a-like released all the way back in 2002, did not feature multiplayer. Now, thanks to some fans, it does.
Mafia 3 made its first appearance this week at Gamescom, and beyond the scene-setting first trailer (which you can see below), the team at 2K Czech had a half-hour of city-roaming and third-person shooting to show off. I had mixed feelings about what I saw; its setting is great, the music and ambience are fantastic,…
Following the game’s official announcement last week, 2K Games is now ready to show us more—in the form of a reveal trailer.
It’s long been rumored that a new Mafia game was in development and now we have confirmation. More details will be revealed next week.
One minute, you're talking to a sweet old Italian lady in Mafia II, the next, you're tripping balls.
In the runup to the game's release last year, Mafia II's development studio and publicity team tried, with limited success, to set reasonable expectations of the game. "It isn't Grand Theft Auto," I was told, more than once, in emails and in the game's review notes.