The problem with developing a video game is: Sometimes you need to stop. Even when you’re not totally happy with your final act. This week on Kotaku Splitscreen, we discuss all that and more.
Just what would make someone plagiarize a video game review? This week on Kotaku Splitscreen, let’s discuss.
Everyone wants pretty much every game to come to Switch, but what are the criteria for the Perfect Switch Game? On this week’s Kotaku Splitscreen, let’s discuss.
What’s it like playing a Dungeon Master for the first time ever? On this week’s episode of Kotaku Splitscreen, let’s discuss.
How did Nathan Fillion wind up playing Nathan Drake in an Uncharted fan-film? And who really voiced Cayde-6 during that E3 trailer? On a bonus episode of Kotaku Splitscreen, we discuss.
Tim Rogers and I have both played a lot of Octopath Traveler, the next big role-playing game for the Nintendo Switch, and you can hear us talk about it on this week’s Kotaku Splitscreen.
What makes people want to play nails-tough games? When do they risk feeling like a waste of time? On this week’s Kotaku Splitscreen, we discuss.
In 2013, Sony handily won the war of words against Microsoft’s customer-unfriendly policies, but in 2018, we’re seeing a role reversal. On this week’s Kotaku Splitscreen, let’s discuss.
I’m back from E3, and I’ve brought a truckload of video game impressions with me. You can hear them all on this week’s Kotaku Splitscreen, or read some of them right here.
At E3 in Los Angeles last week, we recorded a lot of episodes of Kotaku Splitscreen. For your convenience, here’s a roundup of all of them.
After his time producing and directing immersive simulators like System Shock and Deus Ex, legendary designer Warren Spector made waves when he announced Epic Mickey, a game about a certain famous mouse. What other ideas does Spector have rattling around his brain? On Kotaku Splitscreen, we discuss.
Developer CD Projekt Red first teased Cyberpunk 2077 five years ago, but we hadn’t heard another word about the game until this past E3. Why’d it take so long? One of the studio’s top executives joins Kotaku Splitscreen to explain.
The E3 press conferences are over, and there’s a lot to talk about. Maybe not as much as we were hoping for, but still a lot.
Another day, another bunch of E3 press conferences. Let’s talk about them!
Metroid games are so much better when the story is as subtle as possible. On this week’s Kotaku Splitscreen, we discuss why.
I recently played Dungeons & Dragons for the first time ever, and it sure was fun. We talk about that and much more on this week’s Kotaku Splitscreen.