You see what happens when you interview Hsu and I on national TV? You get a promotion, that's what!
The Washington Times didn't take the news of Sony's poor Playstation sales well. They're calling the sales fumble…
Smart move by Game Developer magazine! Rather than chronologically list their top developers for 2008, they've taken…
Microsoft may not be looking at further price cuts for their console as the country tip-toes through this…
With a casual-friendly interface, a low-priced console and a bevy of games, Microsoft believes that their Xbox 360…
Yesterday's announcement that things aren't so rosy at Electronic Arts seems to have hit the publisher's stock…
Another choice bit of Midway property changes hands as Capcom Entertainment announces the appointment of former…
We mentioned Pascal Luben's series on the 'megatrends of gaming' back when it kicked off with part one; since then,…
GameSetWatch has a nice essay up from Gregory Weir, who takes a look at why Puzzle Quest was so damn successful at…
It's been one hell of a week for Chinese company NetDragon, who announced (along with EA) the development of a Du…
There's a wonderful interview at Gamasutra with Hiroyuki Kotani, creator of Patapon — a game that I still adore,…
The South Korean government says they will invest 350 billion won in the computer game industry by 2012.
There's a reason why we get so many bald space marines or dudes in skull caps: Hair. Digital hair ain't easy. It's…
Last week, we mentioned Keith Stuart's meditation on whether or not reviewers really get innovation; since then,…
Ian Bogost and his students have a new project underway looking at the intersection of journalism and games; their n…
A couple of Kotakuites have written to underline what I'd already noticed — the lists of the 2009 Independent Games…
Gamasutra has a fabulous postmortem up — easily one of the best I've read — on Tale of Tales' The Graveyard.
Yet another nice piece from the Guardian; Keith Stuart takes up the issue of innovation and whether or not…
Game journalism is a pretty maligned corner of the journalism world as a whole — sometimes for good reason, but as…
There's a really fun interview up at Gamasutra with Keiichi Yano, chief creative officer of iNiS (the Ouendan…