This is how you make friends and influence people in the Information Age (as a writer, anyway):
I spoke to the men running the studio behind many of the world's biggest role-playing games a couple of weeks ago, to discuss a variety of things. I left with a bonus: The BioWare Vision Statement.
As we mentioned earlier this week, GDC got some class this year with some pole-dancing, clothes-on erotic dancers.
What was everybody (on Twitter) talking about during this year's GDC? Game researcher Jesper Juul offers his annual look at the most tweeted highlights from the week of GDC, during which "pocket protector" was a surprisingly hot topic.
The stylish, HD-retro PixelJunk games are among the highlights on the PlayStation platform. But another cult favorite, Demon's Souls, beat the series to its latest clever innovation.
Muffins are the unsung hero of the games industry. They are the glue that binds publishers, PR, and the media together.
For about fifteen bucks a month, you can play World of Warcraft or most other massively multiplayer online games. That's the genre standard. Could the next big MMO, Star Wars: The Old Republic shake that up?
One brilliant thing about video games is that they can react to what players do and have multiple endings. Books can't do that. Movies can't, not even Clue. Many in gaming argue for branching storylines. Here's an argument against:
The best thing one can write about a game like the upcoming Wii title Sin & Punishment 2 is that it is busy, maybe hyperactive.
The doctors behind BioWare, the hallowed game studio behind Mass Effect 2 and Dragon Age: Origins, were telling Kotaku last week that their plans to add content to their recent games is flexible. More vehicle missions are possible. More sex?
It's been two days since Jake's plane from sunny SFO landed in flat OKC, but his friends think the real Jake is still somewhere hiding deep within the halls of the San Francisco Moscone Center. This new Jake is new.
When a Wii-exclusive first-person shooter turns into an Xbox 360 game, it changes.
Here at Kotaku, we like to ask the tough questions. But sometimes we also like to ask an absurd one.
What differentiates Mafia II from other open world gangster games, especially Take-Two's other popular driving and delinquency-filled Grand Theft Auto series? For one, Mafia II runs things at a slower, simpler place. It also has Playboy Playmates.
Sony Computer Entertainment published From Software's brilliant Demon's Souls in its native Japan, but when it came time to take it westward, it was up to publisher Atlus to step forward and localize the PS3 game. "That was a mistake."
Might & Magic: Clash of Heroes, the Nintendo DS strategy-RPG that went under-appreciated—and under-purchased—by too many last year, is getting a second chance on Xbox Live Arcade and PlayStation Network in 2010. How's it looking?
How does Final Fantasy XIII director Motomu Toriyama explain the difference between Japanese-designed role-playing games and their western counterparts? By pointing out the divide between classic RPGs like Tomb Raider, Hitman and Final Fantasy.
There are people who can't play Call of Duty. Maybe, according to a flight of fancy proposed last week at the Game Developers Conference, those people could at least help us CoD players out.
I wish I'd seen Superbrothers: Sword & Sworcery EP for the iPhone/iPod Touch at the start of last week's Game Developers Conference, instead of at the end, so that I could better answer the event's most commonly asked question.
One of the stories I told to a few people at the Game Developers Conference was about the bright idea I had on Tuesday about a psychological trick Microsoft could play, if they wanted to.