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Mass Effect, Dragon Age Creators Consider The Post-Release "Romance Pack"

Illustration for article titled Mass Effect, Dragon Age Creators Consider The Post-Release Romance Pack

The doctors behind BioWare, the hallowed game studio behind Mass Effect 2 and Dragon Age: Origins, were telling Kotaku last week that their plans to add content to their recent games is flexible. More vehicle missions are possible. More sex?

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"People actually do ask: 'Why don't you do more relationships?'" Greg Zeschuk told Kotaku as he sat next to studio co-founder Ray Muzyka during an interview in a hotel suite in San Francisco last week.

Kotaku had asked if there could be more sex or romance added to the game, partially as a lark, riffing off of Zeshuck's comments that the studio would consider making more missions involving the new Hammerhead vehicle being added to Mass Effect 2, if fans say they enjoy using it. Some fans have complained that Mass Effect 2 was more restrained in its depiction of romance and sex than its predecessor, which had taken heat for a sex scene it included in a widely-publicized segment on Fox News.

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While the suggestion that BioWare could accede to such requests to just add more sex via downloadable content was made tongue-in-cheek, Zeschuk said that the idea of adding more dating and love to the game after the fact is an idea he likes. He thinks of such possible content as, in his words, "a romance pack," something that has nothing to do with combat and everything to do with relationships. "You know, It's possible," he said. Mentioning a character from Dragon Age, he suggested there could be a "Take Leliana on a date pack."

"That is a pretty good idea," Muzyka chimed in, sounding as if this was the first he'd heard of it.

"I've mentioned it to the guys," Zeschuk told me and Muzyka. "And maybe we will."

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DISCUSSION

femaleorca
FemaleOrca

Not related to sex, and a tiny bit spoilery...

A TINY BIT SPOILERY!!!!

A TINY BIT SPOILERY!!!!

A TINY BIT SPOILERY!!!!

A good friend of mine, and myself, had two very different experiences during the final suicide mission of ME2. Different in the sense that I made it through without losing anyone, and he lost 4 or 5 people.

Does anyone know how exactly this works? Did he just deligate poorly? Take too long?