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The simple act of jumping can make or break a 2D platformer. In the first episode of Mechanically Speaking, Game…
The simple act of jumping can make or break a 2D platformer. In the first episode of Mechanically Speaking, Game…
The Karma system in the original inFamous gave players a choice between being bad or being good, but for the most…
Game Mechanic Studios, a new development studio formed by former EA and Activision employees, have just released…
Paul Tozour has put up an entertaining video over at the Game/AI blog on the problem of pathfinding - which could…
Plagiarism is one of those serious issues that has laid low a number of people who 'should know better'; over at…
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