Dishonored 2 lives and dies by its level design. Tricky guard patrols and magical abilities don’t mean much without…
I’ve been thinking a lot about Rage lately. Last week, I dove back in. Minutes became hours, and I soon realized I…
“So what does a game designer do? Are you an artist? Do you design characters and write the story? Or no, wait,…
I stayed perfectly still after they chased me into the air vent. I hadn’t heard anything for several minutes. Surely…

“Jenga.” Depending on where you’ve played it, the very word conjures up memories of family holiday gatherings or…
A good video game menu is like a good roadie: It stays out of the way. But still, far too many menus waste far too…
Jump scare me with zombie dogs, taunt me with shrieks and gurgles or shock me with grotesque imagery all you want —…

Rarely, if ever, do we think about the mental state of the creator/s and how the design and building of a game…
Frog Fractions creator Jim Crawford gave a presentation titled Preserving a Sense of Discovery in the Age of…

Usually, when you hear about games that never make it out into the world, you get a few screenshots. Maybe a trailer…

"Perhaps we're not putting enough skulls on things… we could license celebrity skulls."
In California there’s always a Full Throttle sunset waiting for me in the middle of the road.

Kotaku has featured Bounden before. It's an upcoming game that relies on two people using an iPhone to work…

Amanda Ripley and the rest of the cast in Alien: Isolation are based on real actors. Check out the process of…
TwinSky Games is currently working on upcoming mobile game Adventure Time: Time Tangle. The game's core mechanic is…
The unique look of Hitman Go was clearly inspired by dioramas, board games, and architectural models. But the game…
Walking and jumping. Shooting. Having virtual people and things follow you around. These kinds of bedrock mechanics…
I don't remember how long I've been here. Has it been minutes, hours, months? I've lost all track of time. Oh gosh,…
On Monday, Kotaku ran Eric Zimmerman's Manifesto for a Ludic Century, a treatise on the importance of games as a…
Previous centuries have been defined by novels and cinema. In a bold manifesto we're proud to debut here on Kotaku,…