I am not an MMO player. I might go so far as to say my preferred play style is inherently incompatible with the…
The Virtual Worlds Expo took place last week in Los Angeles, and there's been bits and pieces of news from the…
There is a hilarious article up on the Escapist on one MMO player's experience with Mabinogi, the Nexon…
After his recent chat with game pirates, independent developer Cliff Harris of Positech Games muses on pricing…
Bored this summer? GamesRadar has an appallingly expansive (10 pages!) listing of a wide, wide variety of games…
So, we mentioned that the English-speaking world is getting its own version of Perfect World, so it can stop…
More free games will help the MMORPG market expand, found a Parks Associates study. Apparently, only "hardcore"…
Korean games (non-Japanese games in general, actually) tend to get a lot of flack — 'They're all the same!' 'They're…
Remember the uproar that was stirred when folks thought that EA's Battlefield: Bad Company would have weapons only…
It's currently popular to theorize that nearly all gaming will end up free or nearly free at some point, distributed…
Worlds In Motion sat down to talk about IMVU with CEO and president Cary Rosenzweig; I think we're seeing the second…
Nexon has revealed its very first North American-developed game (for the North American market), Sugar Rush Arena,…
Lightspeed, a venture capital firm, checked out the average revenue per user for some casual, free to play MMOGs (Clu…
Gamasutra has an interesting look up at the MMO free to play/micro-transaction vs. traditional subscription model up…