From time to time, I’ll make a stunt out of my interviews with video game professionals. I’ll do this when they’re bunched together for a weeklong event like Game Developers Conference or the huge E3 show in Los Angeles. I’ll convince every executive and game designer I speak to at one of these things to ask a…
Attendees walking in with badges obscured. Security declining to approach an injured show-goer. Robberies, one allegedly carried out by security guards. No metal detectors, no bag checks. E3 2017, by many accounts, had significant issues with crowd control and security.
Every June, the giant video game images adorning the walls of the Hotel Figueroa in LA are one of the stars of E3. I’d always thought they were just enormous posters, but nope, turns out they’re actually painted by hand.
I love asking questions almost as much as I love listening to answers. Last week at the Electronic Entertainment Expo (aka “E3", aka “Electronic Three”), I got to do both of those things.
I played 20 minutes of Paradox’s new city builder, Surviving Mars, at E3. The demo showed off different phases of planet colonization, from early moments establishing a livable area to later on, when I had multiple inhabited domes to work with. The game draws on real-world science and seems complex. If, however, you…
We played Shadow of War for 10 minutes at E3. The demo’s main event was a fortress siege (watch an archived E3 stream of one raid). Arkham-style combat returns, but you storm the gates with hand-picked Orc allies who unleash special attacks. Could be a gimmick. Could be deeply strategic. We’ll know on October 10.
I love asking questions almost as much as I love listening to answers. Last week at E3, I got to do both!
E3 is over, and we made it through alive. On this final episode of Kotaku Splitscreen’s E3 blowout, Jason and I discuss what we thought of the show overall before he sits down with a pair of developers working on Uncharted: Lost Legacy and Crackdown 3.
E3 is over. It’s time to vote on the stuff that matters most.
It’s the first day of E3. I’m walking the show floor—or more accurately, oozing across it, slug-like, followed by a trail of my own sweat. I’m shoulder-to-shoulder with swathes of people. Across the way, crowds of people whoop and holler, each of them hoping to win swag they can stuff in their floor-length swag bags.…
We’ve written a lot about E3 this week and covered a lot of games, including Super Mario Odyssey. Still, here’s one more post about that game, because it’s too cool not to share with you.
We’ve seen all the E3 trailers, announcement and gameplay demos, but one question remains: which game characters were the best dressed? Here’ a few of my favorite looks from the games we saw.
Clifford “Cliffy B” Bleszinski once described video game guns’ profound appeal with this simple sentiment: “reach out and touch someone . . . with your gun.” Since the early 1990s, guns have pretty much been the telephone of choice for video game characters: they speak to their rivals with bangs, booms, and headshots.
One of the world’s top Super Smash Bros. players recently knocked Nintendo for not sufficiently supporting the scene and said he hoped that Nintendo heard him. This week in Los Angeles, they did—after we played a clip of his speech to Nintendo of America president Reggie Fils-Aime.
PlayStation just showed some gameplay footage of gross 1v1 fencing game Nidhogg 2. Compared to the original, Nidhogg 2's weapons system is expanded and its simple pixel-art graphics are totally overhauled. It’s slated for release this summer.
Blitzball is coming to Final Fantasy XIV, but director Naoki Yoshida doesn’t know how to make it happen. He’s torn between two options, he says, and both of them sound pretty good.
Competitive first-person shooters operate on all sorts of sets of unspoken rules. Teams should be, more or less, evenly powered. Opponents should die occasionally. Everyone should be visible—at least, most of the time. Aftercharge aims to break those rules.
Xenogears, widely considered one of the greatest role-playing games ever made, has long felt to fans like an unfinished product thanks to its controversial, seemingly unfinished second disc. Although western gamers have assumed that the team simply ran out of money, the real story—as revealed by director Tetsuya…