The influx of randomized loot boxes into games like Shadow of War and Star Wars Battlefront II has kicked off a discussion about their inclusion in games. Discussions of multiplayer imbalance and blocked off game content ignore an important truth: loot boxes are an ethical problem. They exist largely to exploit…
Unearthed Prophecy, the game’s fourth expansion, came out earlier this week and after spending several hours fiddling around with the latest cards, I’m already in love with it.
Opening Overwatch loot boxes or Halo 5 REQ packs adds a special drama to a gaming session. The crate shakes. A jingle chimes. Lights peek out from the cracks. It swells with potential. Game developers make subtle design decisions that stoke the hope that keeps players opening mystery boxes, crates and packs. And not…
In video games, frustration is often viewed as a dirty word. If you’re feeling frustrated—like you’ve hit a wall and can’t find a way over, under, or around—the designers must have made a mistake. That’s not always the case, though. Sometimes, game makers try to make you feel irritated, or even livid.
Earlier this year, we took a look at a very pretty strategy game called Duelyst. Anton Fadeev is one of the artists working on that game.
It seems like more and more big-budget game developers are ditching their cushy studio gigs and striking out on their own to make smaller, often more interesting games. I'm into it.