
Some critics have railed against ludonarrative dissonance, but it can actually be a powerful tool
Far Cry 2 was released on this day 10 years ago, so we thought it was appropriate to revisit what makes that game so…
Clint Hocking, director of Far Cry 2 and coiner of the term “ludonarrative dissonance,” has returned to Ubisoft. Specifically, Ubisoft Toronto, where he arrives after recently departing Amazon Game Studios. Before that, Hocking had spent time at Valve and Lucasarts. He offers some more context on his personal blog.
Just over a year after joining Amazon, designer Clint Hocking (Splinter Cell, Far Cry 2) has left the company.
"Splinter Cell: Chaos Theory gave me brain damage." This short blog post by veteran game designer Clint Hocking about the stress and anxiety of game development is worth a read.
Amazon is bolstering up talent in their video game development studio, and they've got two new high-profile snags: Po…
Seems designer Clint Hocking (Far Cry 2), formerly of Ubisoft and Lucasarts, is now formerly of Valve as well.
A sprawling Boba Fett action/stealth game. A Jedi adventure full of edgy moral relativism. Disturbing explorations…
The man who made Splinter Cell and designed Far Cry 2, Clint Hocking, has found a new home after leaving Ubisoft…
In a heartfelt letter on his blog, Clint Hocking, the main man behind Splinter Cell: Chaos Theory and Far Cry 2,…