In the mid-nineties, at the approach of the millennium, the creators of Final Fantasy and Dragon Quest combined their considerable talents in the hopes of creating the ultimate Japanese role-playing game. What resulted was Chrono Trigger, considered not only one of the best games of the era but also one of the…
Are you ready for the feel-good story of the year? Square Enix did a thing, fans didn’t like the thing, and then Square Enix actually addressed and fixed the thing in a way that will make everybody happy.
In February, publisher Square Enix surprised everyone with the release of Chrono Trigger on PC, leading to a rollercoaster of emotions as fans first grew elated to have new access to a classic game, then disappointed when they saw what it looked like. Today, the publisher says it’s hoping to change that.
Square Enix suddenly released Chrono Trigger on Steam last week. Several seconds later, fans around the world discovered it was a port of the mobile version of the game. I, too, was disappointed. I made this video with some suggestions on how they could make it better.
I’m not sure it’s possible to make Chrono Trigger, one of the greatest RPGs of all time, actively bad, but Square Enix’s surprise PC port is definitive proof that you can make it tough to look at. Modders—bless their noble, Frog-like souls—are trying to fix it.
Excitement for the surprise Steam release of Chrono Trigger quickly turned into dread today as fans realized that this port, like most of Square Enix’s PC ports, looks like garbage. Why has Square had such a hard time getting this right?
The best thing about today’s surprise announcement of Chrono Trigger on PC is that Square Enix hasn’t changed the graphics. This is a port of the mobile version, which didn’t get the sort of ugly remake that Final Fantasys V and VI received.
Revisit one of the best role-playing games of all time with the Chrono Trigger Holiday Challenge. It runs from now through March and the rules are simple: register, get assigned three characters, and then go beat the game with them and upload a pic of your victory. More details can be found at the Four Job Fiesta site
Gamers often talk about the convergence of film and games. But in Life Is Strange, some of my favorite moments are the literary allusions because they make the world feel richer and more authentic.
The opening of Chrono Trigger shows the pendulum of time, swinging away at the fractures breaking history apart. It’s been more than two decades since the game’s release, but many of its pivotal moments still stay with me, from the Trial of Crono for Marle’s kidnapping, to the confrontation with Magus at his castle,…
You can now battle Takashi Tokita’s party in the Switch version of I Am Setsuna’s Temporal Battle Arena. Tokita, a Square Enix veteran, was one of the directors on Chrono Trigger and until August 10 you can actually snag I Am Setsuna for 33% off on the eShop.
How would you feel if your son had died trying to save the world and his best friends never told you?
Oculus Rift founder Palmer Luckey, who last year spent a lot of money helping Donald Trump get elected, has since spent a lot of money helping Trump throw some big parties.
JRPG victory music is one of the best types of video game music. Every time you emerge from battle victorious, a familiar, stirring theme plays. I want that music to play in my everyday life.
If you’ve ever wondered who would win in a fight between Mega Man X and an Ice Sword attack from Chrono and Marle, well, now you know.
In many ways, the reason Chrono Cross is one of the most underrated JRPGs in gaming is because of the comparisons to its predecessor, Chrono Trigger.
All of this freedom to explore in No Man’s Sky is giving me a headache.
Late last month, game developer Manabu Daishima passed away while diving off the coast of Shizuoka Prefecture, Japan. Daishima worked on an array of classic titles, doing monster designs for Romancing SaGa, field graphics for Chrono Trigger, and background design for Final Fantasy XII. He was 45 years old.
What’s this? Chrono Trigger cosplay? Oh, what a lovely day.
The name “Tokyo RPG Factory” conjures a dreary image. An assembly line for role-playing games, perhaps, where dozens of masked workers flank a conveyor belt, smashing together parts: an oversized sword here, a Firaga there, a melancholy hero to tie it all together. Every day they must crank out a new RPG to be shipped…