In 2008, GRIN released Bionic Commando Rearmed, a remake of the original 1988 NES version of Capcom's platformer. It was homage, and it was good. Why, exactly, did we need a sequel?
For some, the inclusion of DRM - "digital rights management" which prevents copying - is a provocative act. That makes requiring an online check-in for a game with no online component, like Bionic Commando: Rearmed 2, both perplexing and obnoxious.
Bionic Commando Rearmed 2 hits the PS3 on Feb. 1 and the Xbox 360 on Feb. 2. It will cost $15 for the PS3 and 1200 Microsoft Points on the 360.
Nowadays video games are, at best, a means to an end at the Consumer Electronics Show. They are used to highlight television fidelity, or 7.1 surround sound or 3D. But there's still one company that puts games first: Capcom.
Gametrailers got a three-minute look at Bionic Commando: Rearmed 2 due early next year from Capcom. Packed with gameplay, fans should get a good idea of the game's innovative new features which, of course, include jumping.
This is how you bring down the Megacopter in Bionic Commando Rearmed 2 - hang on its undercarriage, blast away at the engines and then - jump on a plunger so it shits out a clown car?
Bionic Commando Rearmed 2 comes to us with some pretty nifty upgrades, namely a mustache and the ability to jump.
When Capcom said it would bring jumping to Bionic Commando Rearmed, I had one question: why?
Capcom's recent announcement of the addition of jumping to Bionic Commando Rearmed 2 got us thinking about classic video game characters whose lives have been changed by the addition of brand new moves. Here's a few of the stand-outs.
Due out early next year, Bionic Commando Rearmed 2 gives the famously flat-footed, bionic-armed Nathan Spencer the ability to jump.
While Marvel Vs. Capcom 3 was certainly the biggest news to come out of last week's Capcom-centric game gathering, it was by no means the only news.