This week on Kotaku Splitscreen, I talked with composer Austin Wintory (Journey, Assassin’s Creed Syndicate) about what it was like auditioning to be the composer for Star Trek: Discovery, and why he’s glad he did it even though he didn’t get the gig.
Journey and Assassin’s Creed Syndicate composer Austin Wintory shared a really cool story about auditioning to write the music for Star Trek: Discovery. He didn’t get the gig, but he wrote a lot of great music along the way. It’s an interesting look behind the scenes at what it’s like to try to land a high-profile…
Austin Wintory, the composer behind the soundtracks to games like Journey and The Banner Saga, might be in trouble for...doing his job. The American Federation of Musicians, his own union, is thinking of fining him $50,000. For making video game soundtracks.
Of all the terms one could use to describe a video game soundtrack—exhilarating, emotional, sad, uplifting, lonesome, boisterous—the word "sloppy" almost never comes up. Seriously, pause for a minute and name a video game with a sloppy soundtrack. Unless you're talking about a poorly-played Rock Band track or a bar…
Sure, it's cool when a talented musician makes an album paying tribute to video game music. But what about when a whole bunch of composers assemble, locking their various musical tics and tricks in place for a single grand collection? That's more or less what's happened with World 1-2, a video game tribute album…
The soundtrack for the upcoming co-operative heist game Monaco: What's Yours is Mine is a rowdy, somewhat tongue-in-cheek collection of piano bangers from Journey composer Austin Wintory. But those tunes really only tell half the story.
I always felt as though my Journey character would've been pretty good at the violin. And what do you know, that seems to be the case, as demonstrated by violinist Taylor Davis in this new video tribute.
Journey wasn't just one of the best games of 2012, it also had easily one of the best soundtracks. Composer Austin Wintory assembled a remarkable collection of instruments and tonalities, the sort of holistic musical concoction we rarely get in games.
As unique as they are, the most striking thing about games like Flower and Journey may be their art styles. Now Matt Nava, the art director on both titles, has departed thatgamecompany to form his own development house, Giant Squid Studios, with the Los Angeles-based film and TV studio Ink Factory.
You press a button, and the beat drops. Forward you fly, straight into the perilous unknown, beats pushing against your eardrums as you push back against the controller. Tempo and harmony swim together, and you lose yourself in the rhythm of play.
Even in a banner year for great game music, Austin Wintory's living, breathing score for Journey stands apart. I've been looking forward to seeing what he's been up to—as it turns out, he's been working on the soundtrack to Horn, an upcoming game by Phosphor Games (that, yes, will be published by Zynga.)
Argh! Cut it out, Journey soundtrack! I'm trying to look cool here, and you keep giving me goosebumps and making me stare wistfully into the middle distance!