Nier: Automata audio engineer Masami Ueda has written a cool blog post detailing how he implemented composer Keiichi Okabe’s secondary hacking soundtrack. It’s easy to overlook how much work something like that takes, and fun to get a look at Ueda’s process.
Players are diving into Fallout 4’s files, and what they’re finding is actually pretty damn cool. First, there was that cool harpoon weapon that never made it into the game. Now someone has found files that shed light on a different ending for Fallout 4.
It’s pretty easy to miss Splatoon’s creepiest moments. Had someone not pointed it out to me, I never would have noticed!
For years peripheral maker Razer has been pumping sound directly into our ears via gaming headsets. The Leviathan marks its first attempt at sharing that sound with the rest of the room, and a valiant first attempt at that.
Ever since I started playing games on my PS4, one thing about the console's controller has always stood out to me. It makes a lot of noise. Audio feedback is nothing new or unique to the DualShock 4, but it's particularly...noticeable on the thing. Like the controller is nudging you and shouting, "Hey! I'm over here!"
A good surround sound-capable sound bar is the perfect solution for those wary of trying to position speakers all over their gaming space. Due for release next month, Razer's Leviathan could be a very good surround sound-capable sound bar.
Hey, listen! We asked you to nominate your favorite desktop computer speakers. We’ve updated this post with your picks that are still current, ranked by votes.
"The best way I've ever been able to describe a car is think of it as a really complicated wind instrument. The engine is sucking air in, it's causing an explosion, and it's sucking air out. That creates a note that resonates through the pipe much as you would with a brass instrument. By adjusting the length and the…
The Assassin's Creed series has always been full of weird ambient dialogue. People on the street mutter the same few lines, and the mix never sounds quite right. Most of us have less-than-fond memories of the "Mah-ney mah-ney mah-ney!!" guy from earlier games in the series, and those accursed bums who bump and bug us…
Call of Duty games have a distinctive aural imprint. The whizzing bullets, grunting allies, ringing impacts and of course, the screams of the many men you kill. But what if the game were stripped down to only that last—what if the only things you heard in Call of Duty: Black Ops II were the combatants' voices?
Back in 2002 I dropped a large chunk of change on a pair of "true" 6.1 surround sound headphones. They were essentially a pair of normal headphones with extra speakers extending out to either side of each ear cup. They looked ridiculous. I loved them.
Ever wonder how NES games like Ducktales were able to make that distinctive "echo" sound? Wonder no more, with this handy explanation.
Making a consumer recommendation on a video game is rather simple: new ones typically cost $60, so the question is whether the thing is worth that. Hardware and peripherals are a bit trickier as a manufacturer can pile on features and conveniences, jacking up the price but, inevitably, making a recommendable luxury.
I'm not the sort of gamer who likes to wear his playing predilections on his sleeve. When I wear or use something game-branded, I prefer the enigmatic over the brazen. Give me a Meat Bun tee over a Hot Topics design, a pair of Invader shoes over Super Mario kicks any day.
To capture the sound of the year 2027 for Deus Ex: Human Revolution, Eidos Montreal recruited a man with hair so glorious the music composer had to be bald to balance it out.
When the guy on the other side of your multiplayer game runs a chainsaw attachment for the umpteenth time, you're going to want to make sure he hears what you call his mother clearly and succinctly. Mad Catz's Gears of War 3 audio range is here to help.
Like cleavage, the $249.95 price tag is front, center, and something always on your mind even as you list off the other good reasons you want to spend time with Turtle Beach's Ear Force PX5.
Composer and sound designer Jake "Virt" Kaufman follows up his Super Mario Bros. hi-def sound design experiment by giving 8-bit games like Tetris, Pac-Man, Mega Man, Donkey Kong, The Legend of Zelda and Contra the "ultra nextgen AAA" sound design treatment.
If you are going to use portable speakers, sparing your ears of headphones, you may have a few demands. These speakers need to be easy to transport, a cinch to connect, sound good and... that's it? What if they emit sound in 360 degrees?
At CES 2011, Kotaku went ears on with the latest gaming headphones from Turtle Beach. From the inexpensive to the damn that's expensive, we walked away impressed, particularly with one headset's ability to expertly handle phone calls and shell casings.