Three years ago, a handful of leaked design documents revealed an early version of Arkane Austin’s vision for Prey, which was then code-named Project Danielle. It’s fascinating to see how much has changed since then.
Early on in Prey, I accidentally killed a main character. The game let me keep playing until I lost my nerve and reloaded. Later, I jerry-rigged my way off the space station of Talos I well before I was supposed to. Prey let me get there. It figured I knew what I was doing.
Prey players have apparently discovered a save-corrupting bug in the PC version that renders the new sci-fi game unplayable. Those of us at Kotaku who are playing Prey haven’t run into this one, but you should be aware nonetheless.
The other day, my colleagues Kirk and Riley were having a discussion about how miraculously well Prey runs on their gaming PCs. “Good optimization?” I thought. “In a big-budget game with console versions? Obviously, I have to put this to the test.”
Most big video games these days seem designed to work best with a controller. PC mouse and keyboard controls are often an afterthought. Prey is the unusual, welcome exception.
I finished Dishonored 2 last weekend and immediately jumped into a New Game Plus. Turns out it’s a fantastic, downright essential addition to the game.
During the Game Awards, Bethesda showed off gameplay of the new Prey.
Ever since I played Metal Gear Solid 2 nearly half my life ago (shudders), my goal in stealth games has been the same: to knock people unconscious and then position their bodies so that they’ll wake up thinking, “What the shit was I even doing?”
As Ubisoft did for Watch Dogs 2, the developers at Arkane snuck a little Kotaku-themed Easter Egg into the second Dishonored game. We got a kick out of this one.
During QuakeCon, Bethesda showed off the first gameplay footage of the new Prey, which has very little to do with the old Prey.
During Bethesda’s E3 conference, Arkane debuted the first gameplay footage of Dishonored 2. It looks very shiny. And French.
It took three years to announce, but now it’s finally official: Arkane Austin is making Prey 2. Except now it’s just called Prey.
Dishonored 2, the sequel to one of the best games of last generation, will be out on November 11 everywhere, Bethesda said today. It’ll be out for PS4, Xbox One, and PC.
An accidental open mic broadcasting live to Bethesda’s Twitch stream picked up a discussion about Dishonored 2 being presented during the company’s E3 press conference. Ooops.
Dishonored came out two years ago. So, you'd be forgiven for forgetting how splendid Arkane's Victorian stealth game looked. But, thanks to the glory of screenshots done up in 4K, you can marvel at the design of Dishonored all over again.
The rumors are true and the quotes dismissing them are misleading you. Arkane Studios is making Prey 2. Officials at the company behind the game just didn't want you to know yet.
PLUS, MORE GAMING SECRETS: Sony's World War II air combat game? — Monolith and WB working on a Lord of the Rings game that'll be cross-generation? — Gas Powered Games' canceled project: Project Spark?
Dunwall is a hard city full of hard people—a plague-rotted concrete prison inhabited by exhausted souls who regularly seem shocked that they're still alive.
The long and strange saga of Prey 2 may have a new twist: we hear that the sci-fi shooter will be rebooted by Arkane Austin, the development studio that made Dishonored.