Last Friday, Stephen Totilo and I played through a modded version of Zelda: A Link to the Past called the Randomizer. It randomizes the contents of every chest and item-giver in the game, which shifts things in some really interesting ways.
Picture, if you will, the opening scene of The Legend of Zelda: A Link to the Past. It’s storming outside. The princess is sending you telepathic messages asking if you’ll come save her. Your uncle leaves the house, telling you to stay put, and you go open the chest in your living room, expecting to find an old lamp.…
The Legend of Zelda: A link to the Past's overworld as a 3D papercraft map:
Is that... a Link to the future? Digital artist Jamie Boylan on DeviantART created one of the weirdest (in a good way!) pieces of Legend of Zelda fan arts. You can't say it lacks enough twists.
A gaming series that's been around for a quarter of a century winds up in a predicament. Change? Or don't change?
If you want to play Zelda-like games at the office, this is probably your best option.
Continuing today's theme of "Superhuman Efforts that Deserve a Standing Ovation," we now turn our attention to The Legend of Zelda. MaJoRa, a member of the Zelda Fan Game Central community, has rendered all of the overworld from Ocarina of Time in the 2D style of A Link to the Past.
It's been a long time since Shigeru Miyamoto's directly worked on a Legend of Zelda game. 1991, to be exact. That's the year that the classic A Link to the Past hit the SNES. Now, recent remarks from Nintendo's creative leader make it sound like he'd be up for revisiting that chapter of Link's video game life.