Night Dive Studios is asking for $900,000 on Kickstarterto fund its proposed remaster of the first-person sci-fi classic, System Shock. Better yet, theyāve released a playable demo that nicely demonstrates how they might do it.
If thereās one lesson that Kickstarter backers are learning the hard way, thanks to projects like Mighty No. 9, itās to be especially wary of games peddling little more than ideas and concept art. Whenever Iāve talked with developers who are mulling crowdfunding projects, my basic advice always involves the following: show the actual game. Even legendary shooter designer John Romero had to put his dreams on hold, while they worked on something tangible for players.
Itās still possible for crowdfunding projects to be successful, but people are more cautious and cynical. Some of thatās their own faultācrowdfunding should be viewed as backing an idea, not a storeābut the best way to combat that feeling is with a playable demo. Though short, System Shock pulls this off.
(The game was originally dubbed a āremaster,ā but they dropped the label because itāll be going further than simply updating the visuals.)
This isnāt a demo unlocked by backing the game, itās on Steam right now.
Confession time: Iāve never played System Shock. Though the sequel is regarded as one of gamingās best horror sci-fi tales, Iāve only played the first hour or so. Though Iāll eventually play System Shock 2, it seemed difficult to wrap my head around the original game. Though the recent Enhanced Edition is well-made, without nostalgia, my gut told me itād be difficult to properly appreciate. Thatās why Iāve been doubly excited by the prospect of Night Dive, a company thatās shown great respect for old properties, trying to give it a proper makeover.
The roughly 10-minute demo is a re-creation of the first 10 minutes from the original game. Youāre thrust into a tattered space station where things have predictably gone very, very wrong. Someone over the radio implores you to find a weapon, and it doesnāt take you very long to find out why; the machinery has been corrupted and zombiefied corpses are eager to rip you limb from limb.
Hereās a comparison of the original game and Night Diveās new take:
Thereās not much to do in the demo, but it succeeds where it needs to: itās bringing System Shock into 2016 while remaining faithful to the original game, combat feels solid, and this is a scary ass space station. There are some basic puzzles to solve, but everythingās tutorial-level stuff. Itās nothing flashy.
The demoās real point, however, is underscoring how Night Diveās request for nearly a million dollars isnāt nostalgic smoke and mirrors. Itās a real game! Itās remarkable (and a little sad) to have that be worth so much in 2016, but here we are. A good demo is no guarantee of a good game, but these days, itās a start.