Super Mario Bros. Done DIY In A Beautiful Little Cardboard Box

There's a little surprise in this unassuming cardboard box: a physical side-scroller, a paper-based re-imagining of Nintendo classic Super Mario Bros.. It's all powered by servos, some open source code and a little device named the Teagueduino.


Oh, and some popsicle sticks, painters tape and a soda straw.

Developed by the folks at Teague Labs, the Teagueduino is an open source electronic board that "allows you to realize creative ideas without soldering or knowing how to code, while teaching you the ropes of programming and embedded development." Or so says the ongoing Kickstarter project (hint hint!) that promises to "help you discover your inner techno-geek and embrace the awesomeness of making things in realtime."


Obviously a nifty proof of concept like a conveyor belt version of a Mario platformer is going to help turn a lot of people on to this project, which you can learn more about at the Teague Labs web site.

DIY Video Game in a Box [Teague Labs via]

You can contact Michael McWhertor, the author of this post, at You can also find him on Twitter, Facebook, and lurking around our #tips page.

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Reverend Hunt

I did a much lower-tech version of this when I was in elementary school with run-of-the-mill printer paper. I called them "paper video games" and everything was manually operated, there was pretty much no way to lose, and of course, the drawings were crude, but they were a hit with my mates, who would actually form a queue waiting for their chosen game to be represented.

Characters and so forth were drawn and cut out, with a small tab sticking from somewhere (usually underneath). Then I cut lines in another paper (the background) and inserted the tabs to the lines, making the "path" of the characters/objects. Like I said, very rudimentary, and I highly doubt any of my former schoolchums even remember them, but at the time, they were pretty popular, even for kids that had the real deal.

I actually, at the time, thought I'd made something revolutionary, but my mother convinced me that "All video game makers did these when they were younger. It's how they got their start."