Sunday Comics: Exit Through The Gift Shop

Illustration for article titled Sunday Comics: Exit Through The Gift Shop

Welcome to Kotaku's Sunday Comics, your weekly roundup of the best webcomics. The images enlarge if you click on the magnifying glass icon.

Illustration for article titled Sunday Comics: Exit Through The Gift Shop

Nerf NOW!! by Josué Pereira. Published April 26. Read more of Nerf NOW!!


Illustration for article titled Sunday Comics: Exit Through The Gift Shop
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Awkward Zombie by Katie Tiedrich. Published April 21. Read more of Awkward Zombie


Illustration for article titled Sunday Comics: Exit Through The Gift Shop

Penny Arcade by Jerry Holkins and Mike Krahulik. Published April 25. Read more of Penny Arcade


Brawl In The Family by Matthew Taranto will return next week. Here's one from the archives. Read more of Brawl In The Family

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Illustration for article titled Sunday Comics: Exit Through The Gift Shop

Illustration for article titled Sunday Comics: Exit Through The Gift Shop
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Nerd Rage by Andy Kluthe. Published April 25. Read more of Nerd Rage


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Corpse Run by Alex Di Stasi. Published April 24. Read more of Corpse Run


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Manly Guys Doing Manly Things by Kelly Turnbull. Published April 21. Read more of Manly Guys Doing Manly Things


Life in Aggro by Fei Hsiao and Casey Vasquez will return next week. Here's one from the archives. Read more of Life in Aggro

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Illustration for article titled Sunday Comics: Exit Through The Gift Shop

Illustration for article titled Sunday Comics: Exit Through The Gift Shop
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ActionTrip by Borislav Grabovic and Uros Pavlovic. Published April 26. Read more of ActionTrip


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Double XP by M.S. Corley and Josh Crandall. Published April 21. Read more of Double XP

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DISCUSSION

What I hate about Quick Time Events is it is such a trivial yet tedious skill.

Simple reaction times are one of the most basic measures of human nervous system, there is no satisfaction from doing it right, you just have to invest concentration waiting for the stimulus and do the simple response that even a rat could do.

It's an anti-game, it discourages abstract thinking or understanding, anything that could distract you from reacting to the flash of some symbol.

The thing about controls is usually you memorise what the inputs DO so that you aren't thinking "Press X to jump" you are thinking INSIDE the game world "ahh the ledge is coming up I will jump here".

And why do QTE even exist? because game developers cannot resist the temptation to be movie directors with long self indulgent cutscenes (by the very definition of the term "cutscene" they are supposed to be short asides) there is the compulsion they have to justify they are a game by adding in a "gamey" element than neither makes for a good game or good cinema.

A better element would be actual gameplay recording how well you did in previous encounters, simple stats of how many enemy attacks you dodged, and on that subtle mechanic decide whether in the cutscene your character dodges or tanks the hit.