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Absolum

Absolum was probably my biggest surprise of the show. I went in with no real knowledge, and was kinda disappointed when I had to stop playing it for another appointment. Developed by the team behind Streets of Rage 4, Absolum marries those same pitch-perfect beat-em-up stylings with roguelite runs. It’s frenetic, stylish, challenging, and has a gorgeous 2D animation style that’s lovely to look at. I played as an agile character whose base kit prioritized quick, vicious combos, and a grappling hook that let me close distance and tear through enemies with reckless abandon. But Absolum has multiple playable characters with different playstyles that you customize throughout each roguelite run. What I played felt deep, demanding, and rewarding, and I can’t wait to play more when the game launches on PC, PS4, PS5, and Switch.

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