A fun-sounding project, a Nintendo 64 demake of Portal, has been pulled from Steam. Itâs developer, however, is imploring people not to get angry with Valve, suggesting his idea was always doomed from the start. And yet, you know, Iâm still a bit mad.
Valve likes to portray itself as the big libertarian force in gaming, where anything goes (until it doesnât), is defiantly pro-AI (apart from when it isnât), and any number of other confusing, conflicting positions. But the one area you it seems itâll always immediately tug its forelock to The Man is when Nintendoâs involved. Which is why the Portal 64 demake was so swiftly removed from Steam.
You might be thinking: âOf course Valve did! Portal is their IP, so it only makes sense theyâd prevent others using it.â Except, bizarrely, itâs not because of this that James Lambertâs fan project has been taken down. Itâs because the game uses the N64’s SDK library, Libultra.
Now, Lambert is extremely level-headed and sensible about this whole situation. In a video uploaded to his channel, Lambert explained that Valve reached out to him regarding Portal 64âa demake of Valveâs game, made to run as an unofficial Nintendo 64 gameâto say he needed to pull it from Steam because of the Nintendo-owned libraries on which it was based. The developer quickly insists, âDonât be mad at Valve.â
And heâs right! Itâs daft to be mad at Valve. Itâs like being mad at the sea, but if the sea is made of people who never reply to emails. As Lambert points out, Valve doesnât want to put itself in any situation where it appears to be endorsing a game that might violate Nintendoâs copyrights, and thus become the target of Nintendoâs notoriously feisty lawyers.
However, it could
It wonât, and has previously acted even worse, such as when it yoinked the GameCube and Wii emulator, Dolphin, from its store. In that case, the fear was over the âWii Common Key,â a piece of software that itâs alleged could only be obtained by cracking the Wii, used to decrypt the discs inside the physical machine. But rather than Nintendo first objecting to the emulatorâs release, in that case Valve went to Nintendo to rat on the project
All of this latest debacle would make some degree of sense if this were about trying to rip off Switch games or similar. But this incident regarding Portal 64 is about making a game for a console that Nintendo hasnât manufactured or sold since 2004âand indeed a game that wasnât attempting to pass itself off as a Nintendo product. It simply doesnât and cannot hurt or harm Nintendo in any meaningful way.
Lambert points out that even porting to Libdragonâa non-proprietary version of the SDKâwould still likely put Valve in the position of being seen to âsupportâ a project that was in some unspecified sense infringing on Nintendoâs rights. He also mentions how vanishingly unlikely it is that Nintendo would ever give the project its blessing. And, you know, the guy was making a game based on one companyâs IP on another companyâs IP. If a thing was always doomed, this was it.
All such projects are described as existing in âlegally gray areas,â but this really means no oneâs ever taken it to court to check. Nintendo would have such an astonishingly hard time demonstrating that creating new games that work on 30-year-old hardware from which they do not attempt to profit violates anything in the DMCA or any other corporation-protecting laws. Obviously Lambert is not in a position to prove this. But, you know, Valve is.
It wonât. It could cost the company a fortune. But it would sure be good if it did. If someone did. Weâve asked Valve why it doesnât want to do this.
The good news is James Lambert is using this as an opportunity to work on something new, his own property, and co-develop it for PC and N64, such that it can go on Steam without inviting similar issues. Meanwhile, hereâs what could have been:
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