Steam Reaches 14 Million Concurrent Users For First Time In Its History

Earlier today, Valve’s digital distribution platform reached a new peak of just over 14.2 million simultaneous users. It’s the latest milestone in the platform’s 13 year history and comes shortly after its most recent winter sale concluded earlier this week.

Perhaps not unexpectedly, many of the same games that led Steam in revenue for 2016 were also charting near the top for concurrent users when the service surpassed 14 million. Grand Theft Auto V, Civilization V, and Football Manager 2017 each hitting between 50,000 and 100,000 users a piece.


But the big games were Valve’s own Counter-Strike: Global Offensive and Dota 2, with a whopping 671,363 and 951,942 users respectively. Both games happen to also have tournaments going on this weekend.

Steam reached 5 million concurrent users back in 2012, before peaking at 10 million more recently in 2015. That’s impressive growth for such a short period of time, even if revenue from its game sales seems to be evening out. While more games were released on Steam in 2016 than in any single year prior, the platform didn’t see significantly higher overall revenue from them.

Of course, that doesn’t necessarily include revenue from things like micro-transactions, which is where free-to-play games with the most users, like Dota 2 and CS:GO, get their money from. This past summer, Valve’s 2016 International world championship for Dota 2 had a prize pool which was funded in part by a percentage of special in-game purchases made leading up to the tournament. It ended up exceeding $20 million.

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Ethan Gach

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