The Steam Controller continues to be a thing that is not super comfortable for a lot of people, but that hits just the right spot for customization junkies. Valveâs regularly updated it since launch, and now itâs gotten one of its most ambitious updates yet.
Activators, currently available on the controllerâs beta client, allow you to customize individual button presses. Hereâs how they work:
âActivators sit between inputs (such as a button on the controller) and binding outputs (such as a keypress). They control how the input is turned into output and provide a number of settings to control this. Some simple examples are long press, double press, binding cycling, toggles, and delays.â
âThere is no limit to the number of activators that can be placed on a single input, so a button can have a normal press, a long press, and a double tap on a single button, each firing off different actions in a game.â
So you could, for instance, set a single tap and hold for running and a double tap and hold for sprinting on the same button. Or you could go big with it, per Valve examples like toggling into an entire different control set while holding a button, and releasing to go back to a typical control set. And again, you can do this kind of thing with every button, with no limit to the number of activators on a single input.
Thereâs A LOT of room for self-expression, in other words. The Steam Controller is now your canvas. Go out and paint the world. Or make an MLG gag control setup for Farming Simulator. You do you.
Youâre reading Steamed, Kotakuâs page dedicated to all things in and around Valveâs wildly popular PC gaming service. Games, culture, community creations, criticism, guides, videosâeverything. If youâve found anything cool/awful on Steam, send us a message to let us know.