Star Wars Outlawsâ road to redemption has hit a major milestone today with the release of its first story pack, fourth major update, and long-awaited arrival on Steam. There will be a lot to unpack about the state of Ubisoftâs open-world stealth adventure in the days and weeks ahead but the most important thing to know right now is that the game is ditching its most annoying feature.
At launch there were many missions in Star Wars Outlaws, especially early on, where getting spotted by guards instantly resulted in failure. The word âcaughtâ would flash in giant letters onscreen and youâd be started at the last checkpoint, which was sometimes surprisingly far back. No more. The latest developer diary explaining the gameâs post-launch journey details why the developers nixed this feature and replaced it with the option to shoot your way out whenever the need arises.
âOur first step in expanding player choice is removing forced stealth from almost all quest objectives,â recently appointed creative director Drew Rechner wrote over on the gameâs website. âThis doesnât mean that sneaking is no longer a viable or even preferable option in some cases. Rather, if youâre caught while sneaking, the objective wonât fail and reset you to the last checkpoint. Instead, youâll seamlessly transition into combat.â
There are three other important changes that build on this more Deus Ex-style immersive sim gameplay. First, players can now shoot their way through unfriendly syndicate districts instead of being required to sneak through them. Second, weapons picked up and used in the field will remain accessible for a longer period of time. Third, headshots now do additional damage, and players will be able to target specific body parts for bonus damage on other weak points.
Combined, it should all help to grease the wheels for Star Wars Outlaws to feel a bit more natural and free-flowing than it did with its more punishing, stealth-centric framework from a few months ago. The changes are also coming alongside the new Wild Card story DLC that sees protagonist Kay Vess team up with Lando Calrissian to bluff her way through a sabacc tournament on the casino cruiser Morenia.
The new 1.4 title update, out November 21, also improves enemy AI behavior, facial expressions, animations, and more. Itâs all part of Ubisoftâs attempt to salvage the gameâs poor initial sales and turn it into a long-tail success. The game is currently 25 percent off on consoles through Black Friday as well. You can check out the full patch notes below:
General Gameplay
Fixed an issue where players could get stuck by not being able to take off using the Trailblazer after certain missions
Kay now holsters a two-handed weapon in more situations such as when climbing, grappling or using the speeder
Improved AI speeder usage
Improved enemy detection
Improved enemy tactical decision-making in combat to encourage more active management of their positioning
Decreased enemy damage per shot while increasing the damage cadence increase over time
Improved detection signs and feedback of cameras
Player state (crouched, standing) is now kept after traversal actions
Fixed an issue where only one NPC would be alerted when whistling
Fixed an issue where the player could remain undetected in high grass while performing aggressive actions
Enabled the use of combat in parts of syndicate districts
Added weak points to various enemies
Adjusted weapon aiming (spread, recoil, etc.) to allow for more precision and management
Updated weapon damage values for Kay for all weapons
Increased headshot damage when hitting enemies
Improved blaster module usage (Ion and Power)
Removed player blast damage from the Power module
Added enemy stagger to explosions
Added body part-specific death animations to improve combat satisfaction
Improved NPC cover usage during combat
Fixed an issue where Kay would put away the holotracker when crouching
Fixed an issue where hostile NPCs were sometimes marked as friendly and could not be damaged by blaster fire
Adjusted jumping to give more control in the air of where you will land
UI, HUD and Settings
Added visual indication of when an NPC starts detecting the player
Added text highlighting which blaster module should be used when aiming at heavy guards, droids and cameras
Prompt to ping the tracked objective is now more prominent and affected by HUD visibility settings
Added icons to environmental objects that require unlockable abilities
Improved Nix quick action icon by highlighting button when having an active target
Made it clearer whether a takedown could trigger combat
Added NPC tags above their heads (works with existing colorblindness settings)White – NeutralOrange – AwareRed – In Combat
Adjusted Adrenaline Rush cost based on difficultyStory mode – 100% (unchanged)Normal – 110%Challenging/Hard -150%
Improved wanted system messaging and display
Fixed an issue where some gear effect icons were not showing correctly
Audio
Improved enemy dialogue when they are going in and out of cover
Fixed an issue where sound wouldnât play through the DualSense controller on PS5
Fixed an issue where arcade games would be missing music after starting a new game
Cinematics
Added facial animations to gameplay dialogue scenes and vendors
Improved animations and visuals of some dialogue scenes
Fixed an issue where ND-5 would be missing from the passenger seat when landing/taking off from Renpalli or Achra stations
Camera
Improved camera when shooting, aiming down sights, and moving aim
Improved cover camera, including the ability to manually shoulder swap when aiming
Improved the camera by showcasing a better view of each shop when interacting with a vendor
Worlds, Fauna and Flora
Fixed an issue with destructible flora
Fixed an issue where the visual effects created by waterfalls were broken
Increased the distance at which lights can be seen in the world
Improved the visuals of some grass textures and mud, especially at distance
Photo Mode
A new clean lens has been added
Accessibility
Added a Custom Controller Preset to allow remapping of individual buttons. You can choose separate sets of button swaps for Kay, the speeder, and the Trailblazer.
Added a new âstrongâ aim assist setting
Added a new auto-transfer option for climbing, which lets you automatically hop between climbable objects by moving towards them instead of having to press a button
Added setting to change how large and clear the effect showing the security camera detection area is
Sound effects slider split into two separate sliders, for gameplay sounds and background sounds
Faster menu narration, settings now go up to 400% speed.
Menu narration now reads lockpicking and slicing minigames, objective hints, and which Sabacc card is currently highlighted in your hand and while drawing/discarding
Option added to toggle the Cinematic Lens (distortion, fringing, and vignetting effects) off for gameplay
âFill screenâ is now the default screen ratio, meaning larger text size for the initial menus before you reach the ratio setting screen
âRemove allâ hold input for map markers added to âchange holds to pressesâ setting
Descriptions of accessibility settings reworded for improved clarity
Miscellaneous
Fixed an issue where destroying a ship by ramming it would not count towards the âNever tell me the oddsâ trophy/achievement
Fixed an issue where the âShoot Firstâ achievement/trophy and âThe Betterâ ability could not be unlocked at the same time
Fixed an issue where defeating Death Troopers during certain missions would not count towards the âDefying Deathâ Ubisoft Connect Challenge
MAIN & SIDE QUESTSÂ (beware of spoilers)
Toshara
RejectedFixed an issue where Kay canât listen at the bar to progress the intel quest
Tatooine
The VeteranFixed an issue where the quest line would not start if travelling to Akiva before the dialogue finishes
PartnersFixed an issue where the cinematic would not trigger if using Adrenaline Rush as the Rancor hits the hangar doors
Akiva
RevelatorFixed an issue where ND-5 could spot Kay when going from crouched to standing while on a steam vent