Star Fox Zero Has Been Delayed To 2016

Illustration for article titled iStar Fox Zero/i Has Been Delayed To 2016

Nintendo’s Shigeru Miyamoto has just published a statement on the company’s Facebook page saying that Star Fox Zero for the Wii U has been delayed. Bummer.


The statement reads:

I made a big decision last week.

We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.

To the people looking forward to the launch of the game this holiday season, I am very sorry.

Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.


Q1 2016 isn’t that far away. And hey, Wii U owners, at least you’ve got Mario Maker to tide you over until then...

Top image via Engadget.

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Would it be too much if I wished for a graphical overhaul? Because hot damn, those graphics have been long outclassed now. I love frame rates as much as the next guy but there has to be a better way to get them.